Death Event

Hey, I’m currently working on a project and wondering if there is a way or an event that states the following when a player dies:

I want it to print in console the following:
The reason they died
If they where killed by someone the person who killed them
If they got shot the weapon etc
If you know then I would love to have some help

Thanks!
FuriousFoxGG.

This one exists from baseevents, but not much info could be retrieved
https://docs.fivem.net/docs/resources/baseevents/events/onPlayerDied/

I did take a look at this but wondering if there is a different way as there isn’t much info on that.

I would advise you to use the low-level game event CEventNetworkEntityDamage. It gets fired when an entity gets damaged. You could use this to check if a player got damaged and if the player died from the damage. With this event comes a number of parameters such as the weaponHash, attacker etc.

Here is an example of how you could use it for what you are trying to achieve:

AddEventHandler('gameEventTriggered', function(event, args)
    -- If the game event was the damage event and it killed the entity (args[6] = wasFatal)
    if event == "CEventNetworkEntityDamage" and args[6] == 1 then
        -- Checks that the entity that died is a ped and a player
        if not IsEntityAPed(args[1]) or not IsPedAPlayer(args[1]) then
            return
        end

        local victimPed = args[1] -- The victim entity (ped).
        local victimPlayer = GetPlayerServerId(NetworkGetPlayerIndexFromPed(victimPed)) -- We can safely assume that the victim is a player due to the checks above, otherwise checks would be needed before calling these functions to get the server id.
        local attacker = args[2] -- If the attacker was -1, then they most likley fell to their death. It's otherwise the entity that killed the player.
        local weaponHash = args[7] -- The hash of the weapon that was used to kill the player, this can be many other things than just weapons.
        local isMelee = args[12] == 1

        print("A player died!", victimPed, victimPlayer, attacker, weaponHash, isMelee)
    end
end)

If you only want to know if the local player died, then you can check if the victim ped is the current ped for example.

You can read more about CEventNetworkEntityDamage’s parameters here.

Note: This event is client-side, for a server-side event check this out (weaponDamageEvent).

1 Like

Thank you so much! I will have a look into this.

Nice !!!