DEAD OF NIGHT | SERIOUS RP | Unique/Custom Features!

Dead of Night
Discord: Dead of Night
Allowlist: Join the Discord and send in a whitelist application
Status: Open beta · 18+

About Dead of Night

It’s 1899, and the dead don’t stay down. Dead of Night is a infection survival roleplay server set in RDR2. Armadillo is the last colony holding out, and the rest of the frontier belongs to the infected. It’s a serious

RP server first. Every system exists to give your character a reason to get up, head out and come back with a story. The infection is always pushing back, and things never settle into a normal day in town.

The Dead

  • Shamblers, bloaters you don’t want to get close to, fast night hunters, great beasts and worse. The longer the night, the uglier it gets.

  • The blood moon rises every night, and the dead get bolder under it.

  • Towns are never truly yours. Clearing a town thins the dead out for a while, but leave it alone and they creep back to full strength. Every blood moon undoes some of your work.

  • A bite isn’t the end, but the infection is. Treatment buys time, and the doctors are working on something better.

    PERMA DEATH:

    Die from the infection and your character will reanimate and walk the county joining the infected hordes. Every choice has a consequence.

The Cure

One bar for the whole server. Rare kills, rare finds and research from the medical wing all push it forward, and the infection pushes it back every day. It’s a long, server-wide goal that only moves if the whole county keeps at it.

Land & Claims

  • Stake your own land in the wilderness. Invite members, and manage everything from your claim’s Tool Cabinet.
  • Claims need upkeep. Keep the cabinet stocked or the dead come for you at night.
  • The dead never spawn on your land, but nothing stops them wandering in.
  • A horse & wagon post on your land. Horses and wagons are only collected from a stable or a post, where you left them.
  • Raiders can break into a claim with lockpicks, but only while one of its members is online.

Medical

  • Injuries, bleeding, infection and sickness that a doctor actually has to treat.
  • A full records system: patient charts, blood types, prescriptions, reports and death certificates.
  • Calls for help, field rescues, duty tracking, ranks and on-duty pay.

Trades & Work

  • Mining with tool wear and sharpening, smelting, and a player-run blacksmith in Armadillo.
  • A gunsmith that relies on the miner and the blacksmith for parts. Jobs feed each other.
  • A player-owned saloon with a bar, cooking, rooms to rent and poker.
  • Farming, hunting, fishing, butchering and crafting.
  • Colony Contracts at the board in Armadillo: personal dailies and server-wide weekly goals.

Outlaws

  • Your reputation follows you. Fall far enough and the townsfolk stop talking to you, the shops stop selling to you, and bounty riders come looking.

Survival & Economy

  • Food, water and medicine are scarce. You’ll scavenge, farm, hunt and trade for them.
  • An 1899 economy: small cash, real prices, and nothing handed to you. Town stores only stock what players bring in.
  • A rank ladder, a personal record, and rumours you’ll only hear if you talk to the right townsfolk.

Join: Dead of Night. Send in a whitelist application and we’ll see you in Armadillo. Bring a lantern.