Dead Eye and Slowmode

The gg_slowmotion script provides two distinct, item-activated systems: Slow Motion effects and enhanced Dead Eye features. These systems can be used independently or combined per item configuration, offering flexible gameplay enhancements. The script is focused on performance and seamless integration.

Key Features:

  • Dual System Control: Manage Slow Motion effects and Dead Eye features using the same item activation system.
  • Flexible Combinations: Configure items to provide:
    • Slow Motion only
    • Dead Eye only
    • Both Slow Motion and Dead Eye
  • Dead Eye Enhancements: Control Dead Eye core replenishment/drain, UI visibility, and optional auto-shoot.
  • Zone effects (including Slow Motion) synced between players, NPCs, and animals.
  • Optimized client-side performance.

Configuration:

  • Item effect duration (including infinite).
  • Slow motion speed (factor).
  • Effect radius (including global).
  • Enable/disable Dead Eye features per item
  • Enable/disable Auto-shoot per item
  • Control Dead Eye core drain after effect.
  • Control Dead Eye UI icon always visible setting.

Requirements:

  • VORP Core
  • VORP Inventory

Gameplay

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Code is accessible No
Subscription-based No
Lines (approximately) +1000
Requirements Vorp core, Vorp invnetory
Support Yes