Day Z Map Help!

Having trouble to get this to run. Any help or advice??

var loggedIn = "0";

var timeUpdate = 0;
var id = 0;
var name = "";
var kills = 0;
var deaths = 0;


var items;
var itemSlots = 0;
var usedSlots = 0;

var currentLoot = -1;
var currentVeh = -1;
var currentBankPos = null;

var backpack = "";
var lootPos = null;
var hunger = 100;
var thirst = 100;

var inWater = false;

var weaponHidden = false;
var lastWeapon = "";

var currentGas = -1;

var res_X = API.getScreenResolutionMantainRatio().Width;
var res_y = API.getScreenResolutionMantainRatio().Height;

var showQR = false;

var playSounds = true;

var openLootTimer = 0;
var openLootCheck = 30;

var interiorTimer = 0;
var interiorCheck = 30;

var lastWeaponTimer = 0;
var lastWeaponCheck = 30;

var blipDistTimer = 0;
var blipDistCheck = 300;

var currentZombies = null;
var zombiePositions = null;
var zombieCount = -1;

var menuPool = API.getMenuPool();

var freqBlips = [];
var freqBlipsCount = -1;

var inSafeZone = false;

var inventoryWindow = API.createMenu("Inventory", -215, 0, 6);
var lootWindow = API.createMenu("Looting", -215, 0, 6);
var useItemWindow = API.createMenu("Item", -215, 0, 6);
var genderWindow = API.createMenu("Select Gender", -215, 0, 6);
var carWindow = API.createMenu("Vehicle", -215, 0, 6);
var bankWindow = API.createMenu("Vault", -315, 0, 6);
var storeWindow = API.createMenu("Store Item", -315, 0, 6);

API.callNative("SET_FRONTEND_RADIO_ACTIVE", false);

API.onUpdate.connect(function (sender, args)
{
    if (menuPool != null)
    {
        menuPool.ProcessMenus();
    }
    
    API.callNative("DISABLE_CONTROL_ACTION", 0, 37, true);
    API.callNative("DISABLE_CONTROL_ACTION", 0, 81, true);
    API.callNative("DISABLE_CONTROL_ACTION", 0, 82, true);
    API.callNative("DISABLE_CONTROL_ACTION", 0, 83, true);
    API.callNative("DISABLE_CONTROL_ACTION", 0, 84, true);
    API.callNative("DISABLE_CONTROL_ACTION", 0, 85, true);
    API.callNative("SET_PLAYER_WEAPON_DEFENSE_MODIFIER", 0, -1);
    //API.callNative("SET_PLAYER_WEAPON_DAMAGE_MODIFIER", 0, 500);


    if (loggedIn == "1")
    {/*
        if (currentZombies != null)
        {
            for (var i = 0; i < zombieCount; i++)
            {
                var zombie = currentZombies[i];
                var startPos = API.getEntityPosition(zombie);
                var endPos = zombiePositions[i];

                API.setEntityPosition(zombie, API.lerpVector(startpos, endPos, 1.5, 1.5));
            }
        }*/

        if (API.isPlayerShooting(API.getLocalPlayer()))
        {

            var aimPos = API.getPlayerAimingPoint(API.getLocalPlayer());
            var camPos = API.getGameplayCamPos();
            
            aimPos = new Vector3 (((aimPos.X-camPos.X) * 12) + camPos.X, ((aimPos.Y-camPos.Y) * 12) + camPos.Y, ((aimPos.Z-camPos.Z) * 12) + camPos.Z);

            //var rayCast = API.createRaycast(camPos, aimPos, 1 | 16 | 12, API.getLocalPlayer());

            var rayCast = API.createRaycast(camPos, aimPos, 1 | 10 | 12 | 16, API.getLocalPlayer());

            if (rayCast.didHitEntity)
            {
                //Vector3 headPos = API.fetchNativeFromPlayer<Vector3>(player, Hash.GET_PED_BONE_COORDS, victim.handle, 31086, 0, 0, 0);
                var headPos = API.returnNative("GET_PED_BONE_COORDS", 5, rayCast.hitEntity, 31086, 0, 0, 0);
                API.triggerServerEvent("CheckRaycast", rayCast.hitEntity, rayCast.hitCoords, headPos);
            }
        }

        if (API.isPlayerInFreefall(API.getLocalPlayer()))
        {
            API.drawText("Left-Click to Deploy Parachute!", res_X / 2, res_y - 380, 2, 255, 255, 255, 255, 7, 1, true, true, 0);
            //API.drawText(string caption, double xPos, double yPos, double scale, int r, int g, int b, int alpha, int font, int justify, bool shadow, bool outline, int wordWrap);
        }

        if (inSafeZone)
        {
            API.callNative("DISABLE_CONTROL_ACTION", 0, 24, true);
            //API.callNative("DISABLE_CONTROL_ACTION", 0, 23, true);
        }


        inWater = API.returnNative("IS_PED_SWIMMING", 8, API.getLocalPlayer());
        
        if (inventoryWindow.Visible || lootWindow.Visible || useItemWindow.Visible || carWindow.Visible || bankWindow.Visible || storeWindow.Visible)
        {
            API.callNative("DISABLE_CONTROL_ACTION", 0, 24, true);
            API.callNative("DISABLE_CONTROL_ACTION", 0, 25, true);
            API.callNative("DISABLE_CONTROL_ACTION", 0, 257, true);
            API.callNative("DISABLE_CONTROL_ACTION", 0, 1, true);
            API.callNative("DISABLE_CONTROL_ACTION", 0, 2, true);
        }
        
        if (openLootTimer < openLootCheck)
            openLootTimer++;

        if (interiorTimer < interiorCheck)
            interiorTimer++;

        if (lastWeaponTimer < lastWeaponCheck)
            lastWeaponTimer++;

        if (lootWindow.Visible)
        {
            if (currentLoot != null)
            {
                var currentLootPos = API.getEntityPosition(currentLoot);
                if (API.getEntityPosition(API.getLocalPlayer()).DistanceTo(currentLootPos) > 3)
                {
                    lootWindow.Visible = false;
                }
            }
        }

        if (bankWindow.Visible || storeWindow.Visible)
        {
            if (currentBankPos != null)
            {
                if (API.getEntityPosition(API.getLocalPlayer()).DistanceTo(currentBankPos) > 3)
                {
                    bankWindow.Visible = false;
                    storeWindow.Visible = false;
                }
            }
        }

        if (carWindow.Visible)
        {
            if (currentVeh != null)
            {
                var currentCarPos = API.getEntityPosition(currentVeh);
                if (API.getEntityPosition(API.getLocalPlayer()).DistanceTo(currentCarPos) > 5)
                {
                    carWindow.Visible = false;
                }
            }

        }

        if (inSafeZone)
        {
            API.drawText("Safe Zone", res_X - 20, 110, 1, 44, 213, 222, 255, 7, 2, true, true, 0);
        }

        if (showQR) {
            var pont = new Point(30, 330);
            var size = new Size(200, 200);
            API.dxDrawTexture("QRDiscord.png", pont, size);

            API.drawText("Discord", 470, 370, 2, 44, 213, 222, 255, 7, 1, true, true, 0);
        }
        
        if (thirst < 10)
            API.drawText("THIRST", res_X - 90, 221, 0.7, 204, 0, 0, 255, 4, 1, false, false, 0);
        else
            API.drawText("THIRST", res_X - 90, 221, 0.7, 255, 255, 255, 255, 4, 1, false, false, 0);

        API.drawRectangle(res_X - 170, 221, 160, 50, 0, 0, 0, 255);
        API.drawRectangle(res_X - 160, 231, 140 * (thirst / 100), 30, 51, 102, 255, 255);

        if (hunger < 10)
            API.drawText("HUNGER", res_X - 90, 280, 0.7, 204, 0, 0, 255, 4, 1, false, false, 0);
        else
            API.drawText("HUNGER", res_X - 90, 280, 0.7, 255, 255, 255, 255, 4, 1, false, false, 0);

        API.drawRectangle(res_X - 170, 280, 160, 50, 0, 0, 0, 255);
        API.drawRectangle(res_X - 160, 290, 140 * (hunger / 100), 30, 102, 102, 51, 255);

        if (currentGas != -1)
        {
            API.drawText("GAS: " + currentGas + "%", res_X - 90, 162, 0.7, 255, 255, 255, 255, 4, 1, false, false, 0);

            API.drawRectangle(res_X - 170, 162, 160, 50, 0, 0, 0, 255);
            API.drawRectangle(res_X - 160, 172, 140 * (currentGas / 100), 30, 102, 102, 51, 255);
        }

        if (timeUpdate >= 50)
        {
            //API.triggerServerEvent("SubtitleRequest");
            API.triggerServerEvent("NativeCheck", API.getGamePlayer());
            timeUpdate = 0;
        }
        else
            timeUpdate += 1;
    }
});

function openInventory()
{
    if (!inventoryWindow.Visible)
    {
        menuPool = API.getMenuPool();
        inventoryWindow = API.createMenu(backpack + " (" + usedSlots + "/" + itemSlots + ")", -215, 0, 4);
        menuPool.Add(inventoryWindow);
        inventoryWindow.Visible = true;

        for (var i = 0; i < usedSlots; i++)
        {
            var item = addInventoryItem(itemCounts[i] + ": " + items[i], items[i])
            inventoryWindow.AddItem(item);
        }
    }
    else
        inventoryWindow.Visible = false;
}

function openLootWindow(lootItems, lootItemCounts, storageName, bagSlots, usedSlots)
{
    menuPool = API.getMenuPool();
    lootWindow = API.createMenu(storageName + " (" + usedSlots + "/" + bagSlots + ")", -215, 0, 4);
    menuPool.Add(lootWindow);
    lootWindow.Visible = true;

    for (var i = 0; i < usedSlots; i++)
    {
        var item = addLootItem(lootItemCounts[i] + ": " + lootItems[i], lootItems[i])
        lootWindow.AddItem(item);
    }
}

function openBankWindow(lootItems, lootItemCounts, storageName, bagSlots, usedSlots)
{
    //playerBank.getItemString(), playerBank.getItemCounts(), playerBank.backpack, playerBank.itemSlots, playerBank.items.Count, closestLoot);
    menuPool = API.getMenuPool();
    bankWindow = API.createMenu("Vault" + " (" + usedSlots + "/" + bagSlots + ")", -215, 0, 4);
    menuPool.Add(bankWindow);
    bankWindow.Visible = true;

    for (var i = 0; i < usedSlots; i++)
    {
        var item = addBankItem(lootItemCounts[i] + ": " + lootItems[i], lootItems[i])
        bankWindow.AddItem(item);
    }

    var storeButton = API.createMenuItem("~g~Store Item", "Store an item in your vault.");
    bankWindow.AddItem(storeButton);

    storeButton.Activated.connect(function (sender, item, index) {
        bankWindow.Visible = false;
        openStoreItemWindow();
    });
}

function openStoreItemWindow() {
    if (!storeWindow.Visible) {
        menuPool = API.getMenuPool();
        storeWindow = API.createMenu("Store Item", -215, 0, 4);
        menuPool.Add(storeWindow);
        storeWindow.Visible = true;

        for (var i = 0; i < usedSlots; i++) {
            var item = addStoreItem(itemCounts[i] + ": " + items[i], items[i])
            storeWindow.AddItem(item);
        }
    }
    else
        storeWindow.Visible = false;
}

function openCarWindow(vehName, gas)
{
    if (!carWindow.Visible) {
        menuPool = API.getMenuPool();
        carWindow = API.createMenu("~b~" + vehName + "~w~ - ~g~GAS: " + gas + "%", -215, 0, 4);
        menuPool.Add(carWindow);
        carWindow.Visible = true;

        var gasButton = API.createMenuItem("~g~Fill Gas", "Requires \"Jerry Can (Full)\"");
        carWindow.AddItem(gasButton);


        gasButton.Activated.connect(function (sender, item, index) {
            carWindow.Visible = false;
            API.triggerServerEvent("TryFillGas", currentVeh);
        });

        var lockButton = API.createMenuItem("~b~Lock/Unlock", "Lock this car for 5 minutes.");
        carWindow.AddItem(lockButton);

        lockButton.Activated.connect(function (sender, item, index) {
            carWindow.Visible = false;
            API.triggerServerEvent("TryLockCar", currentVeh);
        });

        var repairButton = API.createMenuItem("~o~Repair", "Requires \"Repair Kit\"");
        carWindow.AddItem(repairButton);


        repairButton.Activated.connect(function (sender, item, index) {
            carWindow.Visible = false;
            API.triggerServerEvent("TryRepair", currentVeh);
        });


        repairButton.Activated.connect(function (sender, item, index) {
            carWindow.Visible = false;
            API.triggerServerEvent("TryRepair", currentVeh);
        });

        /*
        for (var i = 0; i < itemSlots; i++)
        {
            if ((i + 1) <= usedSlots) {
                var item = addLootItem(lootItemCounts[i] + ": " + lootItems[i], lootItems[i])
                carWindow.AddItem(item);
            }
            else
            {
                var emptySlot = API.createMenuItem("EMPTY SLOT", "");
                carWindow.AddItem(emptySlot);

                emptySlot.Activated.connect(function (sender, item, index) {
                    carWindow.Visible = false;
                    //openUseInventory();
                });
            }

        }*/
    }
    else
    {
        //openLootTimer = 100;
        carWindow.Visible = false;
    }
}

function openSelectGender()
{
    menuPool = API.getMenuPool();
    genderWindow = API.createMenu("Select Gender", -215, 0, 4);
    menuPool.Add(genderWindow);
    genderWindow.Visible = true;

    var maleButton = API.createMenuItem("Male", "");
    var femaleButton = API.createMenuItem("Female", "");

    genderWindow.AddItem(maleButton);
    genderWindow.AddItem(femaleButton);

    maleButton.Activated.connect(function (sender, item, index) {
        genderWindow.Visible = false;
        API.triggerServerEvent("SelectGender", "male");
    });

    femaleButton.Activated.connect(function (sender, item, index) {
        genderWindow.Visible = false;
        API.triggerServerEvent("SelectGender", "female");
    });
}

function openUseItemWindow(itemName)
{
    menuPool = API.getMenuPool();
    useItemWindow = API.createMenu(itemName, -215, 0, 4);
    menuPool.Add(useItemWindow);
    useItemWindow.Visible = true;

    var use = API.createMenuItem("Use", "");
    var drop = API.createMenuItem("Drop", "");

    useItemWindow.AddItem(use);
    useItemWindow.AddItem(drop);

    use.Activated.connect(function (sender, item, index) {
        useItemWindow.Visible = false;
        API.triggerServerEvent("RequestUse", itemName, inWater);
    });

    drop.Activated.connect(function (sender, item, index) {
        useItemWindow.Visible = false;
        API.triggerServerEvent("RequestDrop", itemName);
    });
}

function addLootItem(displayname, itemName) {

    var element = API.createMenuItem(displayname, "")

    element.Activated.connect(function (menu, item) {
        API.triggerServerEvent("TryLoot", itemName, currentLoot);
        lootWindow.Visible = false;
    });

    return element
}

function addInventoryItem(displayname, itemName){

    var element = API.createMenuItem(displayname, "Press Enter to Use")

    element.Activated.connect(function (menu, item)
    {
        openUseItemWindow(itemName);
        inventoryWindow.Visible = false;
    });

    return element
}

function addBankItem(displayname, itemName) {

    var element = API.createMenuItem(displayname, "")

    element.Activated.connect(function (menu, item) {
        API.triggerServerEvent("TryLootBank", itemName);
        bankWindow.Visible = false;
    });

    return element
}

function addStoreItem(displayname, itemName)
{
    var element = API.createMenuItem(displayname, "")

    element.Activated.connect(function (menu, item)
    {
        API.triggerServerEvent("TryStoreItem", itemName);
        storeWindow.Visible = false;
    });

    return element
}


API.onPlayerEnterVehicle.connect(function (veh) {
    API.callNative("SET_VEHICLE_RADIO_ENABLED", veh, false);
});

API.onKeyDown.connect(function (sender, args) {
    if (args.KeyCode == Keys.I && loggedIn == "1") {
        openInventory();
    }

    if (args.KeyCode == Keys.Tab && loggedIn == "1")
    {
        if (lastWeaponTimer >= lastWeaponCheck)
        {
            lastWeaponTimer = 0;
            if (weaponHidden)
                API.triggerServerEvent("RequestUse", lastWeapon, inWater);
            else
            {
                API.triggerServerEvent("HideWeapon");
                weaponHidden = true;
            }
        }
    }

    if (args.KeyCode == Keys.E && loggedIn == "1") {
        if (lootWindow.Visible || carWindow.Visible) {
            lootWindow.Visible = false;
            carWindow.Visible = false;
        }
        else {
            if (openLootTimer >= openLootCheck) {
                openLootTimer = 0;
                API.triggerServerEvent("FindLoot");
            }
        }
    }

    if (args.KeyCode == Keys.Enter && loggedIn == "1") {
        if (interiorTimer >= interiorCheck && !bankWindow.Visible && !storeWindow.Visible && !inventoryWindow.Visible && !lootWindow.Visible && !useItemWindow.Visible) {
            interiorTimer = 0;
            API.triggerServerEvent("EnterKey");
        }
    }
    
    if (args.KeyCode == Keys.X)
    {
        
    }
    /*
    if (args.KeyCode == Keys.Z) {
        var aimingPoint = API.getPlayerAimingPoint(API.getLocalPlayer());
        API.triggerServerEvent("SpawnBox2", aimingPoint);
    }*/
});

API.onLocalPlayerDamaged.connect(function (enemy, weapon, bone)
{
    if (enemy != null)
    {
        API.triggerServerEvent("HurtPlayer", enemy);
    }

    var veh = API.returnNative("GET_VEHICLE_PED_IS_USING", 0, API.getLocalPlayer());
    var inCar = API.returnNative("IS_PED_IN_VEHICLE", 8, API.getLocalPlayer(), veh);

    if (bone == 31086 && inCar == true) // Head
    {
        API.triggerServerEvent("Headshot", enemy);
        API.setPlayerHealth(-1);
    }
});

API.onServerEventTrigger.connect(function (eventName, args) {
    if (eventName == "Countdown") {
        API.showShard("3");
        API.sleep(1000);
        API.showShard("2");
        API.sleep(1000);
        API.showShard("1");
        API.sleep(1000);
        API.showShard("Go!", 2000);
    }
    else if (eventName == "SetSubtitle")
    {
        //API.displaySubtitle(args[0], 5000);
    }
    else if (eventName == "SendShard")
    {
        API.showShard(args[0], args[1]);
    }
    else if (eventName == "PlaySound")
    {
        if (playSounds)
        {
            API.stopAudio();
            //API.startAudio(args[0]);
        }
    }
    else if (eventName == "StopSound")
    {
        API.stopAudio();
    }
    else if (eventName == "MakeCamera")
    {
        var newCamera = API.createCamera(args[0], args[1]);
        API.setActiveCamera(newCamera);
    }
    else if (eventName == "ResetCamera")
    {
        API.setActiveCamera(null);
    }
    else if (eventName == "UpdateClientValues")
    {
        id = args[0];
        kills = args[1];
        deaths = args[2];
        loggedIn = args[3];
        items = args[4];
        itemCounts = args[5];
        itemSlots = args[6];
        backpack = args[7];
        usedSlots = args[8];
        hunger = args[9];
        thirst = args[10];
    }
    else if (eventName == "SetQR")
    {
        showQR = args[0];
    }
    else if (eventName == "ToggleSound")
    {
        playSounds = !playSounds;

        if (playSounds)
        {
            API.sendNotification("Sounds are turned on.");
        }
        else
        {
            API.stopAudio();
            API.sendNotification("Sounds are turned off.");
        }
    }
    else if (eventName == "OpenLoot")
    {
        openLootWindow(args[0], args[1], args[2], args[3], args[4]);
        currentLoot = args[5];

        var playerPos = API.getEntityPosition(API.getLocalPlayer());
        API.callNative("CREATE_PED", 1, -1404353274, playerPos.X, playerPos.Y, playerPos.Z, 0, true, true);
        //API.callNative("TASK_COMBAT_PED", newPed, API.getLocalPlayer(), 0, 16);

        try
        {
            lootPos = args[6];
        } catch (e)
        {
            
        }
    }
    else if (eventName == "SetLastWeapon")
    {
        lastWeapon = args[0];
        weaponHidden = false;
    }
    else if (eventName == "InterpZombies")
    {
        zombies = args[0];
        positions = args[0];
    }
    else if (eventName == "OpenGenderSelect")
    {
        openSelectGender();
    }
    else if (eventName == "OpenVehicle")
    {
        //API.triggerClientEvent(player, "OpenVehicle", vehName, gas, closestCar, closestCarPos);
        openCarWindow(args[0], args[1]);
        currentVeh = args[2];

        try
        {
            lootPos = args[3];
        } catch (e) {

        }
    }
    else if (eventName == "SetGas")
    {
        currentGas = args[0];
    }
    else if (eventName == "DeleteBlips")
    {
        var deleteBlips = args[0];
        var blipCount = args[1];
        
        for (var i = 0; i < blipCount; i++)
        {
            API.deleteEntity(deleteBlips[i]);
        }
    }
    else if (eventName == "SetFreqBlips")
    {
        freqBlips = args[0];
        freqBlipsCount = args[1];
    }
    else if (eventName == "ClearFreqBlips")
    {
        freqBlipsCount = -1;
    }
    else if (eventName == "ClearGas")
    {
        currentGas = -1;
    }
    else if (eventName == "SetSafeZone")
    {
        inSafeZone = args[0];
    }
    else if (eventName == "OpenBank")
    {
        //playerBank.getItemString(), playerBank.getItemCounts(), playerBank.backpack, playerBank.itemSlots, playerBank.items.Count, closestLoot);
        openBankWindow(args[0], args[1], args[2], args[3], args[4]);

        try
        {
            currentBankPos = args[5];
        } catch (e)
        {

        }
    }
    else if (eventName == "OpenRadioWindow")
    {
        var newFreq = API.getUserInput("", 4);
        API.triggerServerEvent("SetRadio", newFreq)
    }
});

Srry if i didnt paste code right.

Where did you get this code from?

A resource From another ■■■■■■■■■■■ mod. I believe its from ■■■■■■■■■■■. It has resource’s but in Javascript format. I’m trying to get them to work with Fivem.

I think that you’ll have to convert the code to C# or LUA.

If you can do it, Hats off to you bro. I got a bunch of this stuff. I know it can be converted and work, Just dont know how.

This is the code I wrote for my DayZ gamemode for ■■■■. Have fun figuring it out.

Isnt there a way to convert it to work with Fivem? it should right?

I have not done any development in FiveM, but even if this was converted it’s only about 1/4 of the total codebase. This is only the client-side code.

well i’ll be damn’d…i know youll make some dope mods for Fivem…

i need that scritp