OMG scora network
this is great thing i ever see in this community
I think @ultrahacx should release a freemium version of this asset so we can show our thanks. Maybe sell an NFT?
hahah thanks
How do you make custom animations…? i would love to learn to make some fun ones for my server
smh this is nothing compared to my orange justice
You still waiting for that Fortnite employment?
It has been 4 years still no response from epic
i feel down bad downloading this
I agree, should also charge for every dab use per server.
Don’t worry friend! It’s their loss!
New system to create animations!
Hey! Nice work! But how to stream multiple animations? Because if i start more than one then it will crash the game when i play the anim or just become buggy. One by one, they are all working. (cant_see,dab,breakdance)
There is seemingly some issue with how Animkit deals with the bone structure (not very sure so don’t quote me on this) so custom animations results in either a messed up bone structure or a game crash. Best way to prevent this is to clear the previous ped tasks/animations and then play the new animation.
You can stream multiple animation fine but you just need to clear the animations and tasks before playing a new animation
any tips on how to get them to stream to the server, as still try to work that out, some way i have tried have not worked
Just have your folder with the resource name “Dab-emote” or something then inside have a stream folder and and an empty __resource.lua and then inside the stream folder put your annimation. Then I went to my dpemotes resource and added [“dab”] = {“custom@dab”, “dab”, “Dab”}, to dpemotes/Client/AnimationList.lua below Dp.Emotes which allows me to access it through the menu and also do /e dab for the animation
i try that again as i have it set on dpemotes and it does not work
["dab"] = {"custom@dab", "dab", "Dab", AnimationOptions =
{
EmoteLoop = true,
}},
["see"] = {"custom@cant_see", "see", "See", AnimationOptions =
{
EmoteLoop = true,
}},
["she"] = {"custom@sheeeeesh", "she", "She", AnimationOptions =
{
EmoteLoop = true,
}},
["breakdance"] = {"export@breakdance", "breakdance", "Breakdance", AnimationOptions =
{
EmoteLoop = true,
}},
Did you add the resource your .cfg and ensure it ?