- Client (production/canary) and FXServer version
Canary (B2612) | Latest FXServer - What you expected to happen
To clothings get properly unloaded from VRAM memory - What actually happens
They doesn’t get unloaded properly, or are taking too long to get unloaded, leading to load issues (world, animations, vehicles, etc) - Category of bug (eg. client, server, weapons, peds, native)
Client - Reproducible steps, preferably with example script(s)
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Repro script:
UnloadRepro.rar (632 Bytes)
(this script will preload all the ped components one by one and release them after the component is ready and is set to the current player ped) -
It doesn’t matter if you are adding clothings in new YMTs, or replacing vanilla ones.
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If you don’t replace or add any add-on and use the repro with Vanilla clothings only, everything gets unloaded properly.
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It seems like the VRAM usage goes down after some minutes running the repro, but it might be just a normal behaviour, or the game take too long to release those assets and being broken in the end? (just a assumption)
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Photos showing high VRAM usage & assets not getting released properly
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Photo running the repro script after 5 minutes (showing world loading issues & showing streaming list)
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Photo running the repro script after 10 minutes (showing world loading issues & showing streaming list)
OBS.: I know i’m using NVE in those screenshots, but it doesn’t matter if i’m using NVE or not, the problem still happens without it.
OBS.2: Doesn’t seems to be a issue with the drawables itself, as i tried to re-export them using latest CodeWalker and the issue persisted.
I’m unsure what else information would be useful, so please let me know if you need any extra information