To add to dpemotes this SHOULD work. (animationslist.lua)
I haven’t tested yet. So hopefully it works ![:slight_smile: :slight_smile:](https://forum.cfx.re/images/emoji/twitter/slight_smile.png?v=10)
["armswirl"] = {"custom@", "armswirl", "Arm Swirl", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["armwave"] = {"custom@", "armwave", "Arm Wave", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["circle_crunch"] = {"custom@", "circle_crunch", "Circle Crunch", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["dig"] = {"custom@", "dig", "Dig", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["gangnamstyle"] = {"custom@", "gangnamstyle", "Gangnam Style", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["makarena"] = {"custom@", "makarena", "Makarena", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["maraschino"] = {"custom@", "maraschino", "Maraschino", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["salsa"] = {"custom@", "salsa", "Salsa", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = true
}},
["what_idk"] = {"custom@", "what_idk", "What", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = false
}},
["pickfromground"] = {"custom@", "pickfromground", "Pick From Ground", AnimationOptions =
{
EmoteMoving = false,
EmoteLoop = false
}},