Creating and Streaming Object Props from Pre-existing Drawables/Textures

Posting this on behalf of Daggre. Great overview on the process of creating object props (YTYP, YDR, YTD) from pre-existing Drawables and textures, then streaming them.

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Thank you t3chman for posting this and credit should be given to Pers for their tutorial with collisions which is an amazing introduction tutorial to this topic.

I wanted to share the start to finish process of pulling drawables from the game and then modifying them and restreaming them into the game as custom props, because if you see the process its a lot easier to follow then trying to figure it out on your own.

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I have version 20, but for some reason it doesn’t work, although everything works on your video

The official CodeX doesn’t support YDR/YDD/YBN export to XML. You’ll have to find the experimental version from Ktos in the CodeWalker discord.