Cubic Shops
is an advanced player-owned shops with robberies. It allows players to sell their items in shops to get money. This supports all types of shops, such as ammunition, 24/7, liquor stores, and more!
Players can rob other stores to steal the owner’s money.
Links
Features
Robbery System: This resource includes a robbery system within the player owned shops
Configuration: Everything is changeable! You can customize each shop individually
Locales: Translate-able to all languages
Compatibility: Compatible with all frameworks and all dispatch exports are changeable
Store-Based Robbery Cooldown: Server-sided cooldown system that applies to all players, based on each shop
Optimization: This resource runs from 0ms to 1ms on idle and in a shop zone.
Dependencies
oxmysql, ox_lib, peuren-minigames
Information
- [Lines]: 1000+
- [Resmon]: 0ms to 1 ms on idle and in a shop zone
- [NOTE]: This resource does not depend on any framework as long as you have the dependencies installed!
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| [Code is accessible]: |
Escrow & Editable Versions |
| [Subscription-based]: |
No |
| [Lines]: |
1000+ |
| [Requirements]: |
Above |
| [Support]: |
Yes |
1 Like
Update:
- [Auto Zones]: Locations that you add in the
config.lua file will now be automatically registered as a zone (instead of manually adding it)
- [Optimization]: More optimization
documentation is now updated
Cubic Shops | Update v2.0.2
Changelog:
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Bug Fixes
- Fixed a bug when updating shops
- Fixed locales
- And more…
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More Config Options
- You can now disable or edit the looting minigame
- Minimum/Maximum amount of money a player can receive when robbing
- You can now enable/disable the shop supplier
- You can now enable/disable players selling shops
- Ox lib context menu creation is now open source [client/cl_edit.lua]
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Optimization
- Now using Ox lib’s zones instead of PolyZone
Cubic Shops | Update v2.0.3
Changelog:
-
Bug Fixes
- Fixed locales
- And more… (I forgot)
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More Config Options
- You can now configure each shop individually, allowing for more shop types such as ammunition and liquor stores.
- Un-owned shops will now have default items in stock until a player purchases the shop.
Cubic Shops | Update v2.0.4
Changelog:
-
Bug Fixes
- Added missing locales for en
- Added missing SQL Row
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More Config Options
- You can now choose between a GTA: Online style robbery, use a looting minigame or give the player money automatically
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Security
- Added server-side checks for animations
- Added server-side checks for ped freezing
Cubic Shops | Update v2.0.5
Changelog:
-
Bug Fixes
- Fix a small bug on server side
- Fixed the heading and velocity of the bag in the GTA:O Robbery
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Config Changes
- Now using ox_inventory metadata to check if an item requires a weapon license
- Shop management can now be turned off [allowing for unplayer-owned shops]
- Added blips [configurable for each shop, sprite, color, text, scale, short range]
- Removed unused config options [old supplier]
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New Features
- Now automatically inserts the SQL code for you [creates table and inserts shops]
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Script Changes
- qb-target isn’t supported by the GTA:O Robbery, an editable function was created
- In future updates, qb-target won’t be supported. It’s up to you to add its support
[client/cl_target.lua]
- Re-wrote
en locales for a more professional look locales/en.json
The script preview will be updated soon!
Would you be able to add an NPC order feature that can be enabled / disabled at each shop? So that NPCs can spawn and walk into order items from the players shop? I think its a good feature to have for smaller servers where stores maybe dont get alot of players buying items.
Will be included in the next update, thanks for the suggestion!
1 Like
Cubic Shops | Update v2.0.6
Changelog:
-
Bug Fixes
- Fixed server-side supplier issue
- Fixed client-side blip short/long range issue
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Config Changes
- Ability to disable blips [blip.enabled]
- Ability to make certain shops job locked [qb]
- Blips can now be visible only to a certain job [blip.jobOnly]
The documentation was just updated.