Create props and apply gravity

Hi,

I would like to create an object at a specific height above the ground. (Entity created on the server side using onesync). So far, so good.

I would now like to apply physics to this object so that it falls naturally to the ground. Today it stays stuck at a height. The object is created with a freezed position, but as soon as the entity gets an owner, it defreezes the position.

I have tried to use native SetEntityHasGravity - FiveM Natives @ Cfx.re Docs but no succes.

If anyone has an idea, I’m open to it.

regards,

SetEntityCollision might be what you’re looking for, though note that it kind of sounds like the object you’re spawning might not have collisions

Hello,

I have tried what you proposed, but it crashes the client (even though I request collisions beforehand). However, I have found a solution in a script that uses the following natives:

Thanks you very much.