Crashes related to missing/incorrect audio data

Hi, back here, seems like the issue is caused by sounds data files i.e. AUDIO_GAMEDATA and such, by investigating i’ve found a repro for another related crash (william-west-hawaii), and the crash this report is about (ink-dakota-moutain) :

Repro for william-west-hawaii :

  1. Start this resource : sounds-crash.7z (2.0 KB)
  2. Spawn a vehicle and get inside.
  3. Select the radio station who appears to have no texture.
  4. Crash after some seconds or instantly after doing step 3.

Repro for ink-dakota-moutain :

  1. Start this resource : sounds-crash-2.7z (3.2 MB) (start order seems important)
  2. Start this resource : sounds-crash.7z (2.0 KB) (same resource as for william-west-hawaii repro)
  3. Spawn a vehicle and get inside.
  4. Select the radio station who appears to have no texture.
  5. Crash after some seconds or instantly after doing step 4.

Does this happen on 1604 as well, and would it be possible to provide a stack for such there?


If it doesn’t happen there it might be a silly conflict with the R*-added stations at later points.

On 1604 crash codes are not the same but yes they are here,

william-west-hawaii == foxtrot-neptune-five
CfxCrashDump_2021_07_04_20_30_21.zip (1.5 MB)

ink-dakota-moutain == low-apart-failed
CfxCrashDump_2021_07_04_20_33_42.zip (1.5 MB)

Ah, right. Just checked the resources and they indeed look fairly precarious - the radio one is missing its wavepack directory entirely and I suspect the other one also has a weird name.

Some of these failures look relatively common from what I recall, at least these repros (if they work) may help harden the game against these mistakes if nothing else.