To add, me and several other players on an RP server I frequent have been having this exact issue. Hereâs some more data to help look into it:
- Every single player has their FiveM just close to desktop with no error message
- Server logs show the reason for leaving as âconnection timeout: client last seen X seconds agoâ (X is usually between 30 and 60 seconds)
- Those players report being synced correctly even right before the kick (as in, everything moves and is synced correctly)
- In our case, we use T0koVOIP, which does not get the same issue (its WebSocket-server is hosted on the same physical machine as the game server with comfortably more than enough bandwidth and processing power) and it doesnât crash / kick players
- Client logsâ last entry for all clients that have sent me logs so far is the entry related to switching window mode
Here are the last few lines from logs:
Logs last lines
[ 2166204] [b2189_ROSLaunc] 8964/ SC JS message: SetTitleInfo â {âbatchEndâ:true,âbranchesâ:[{âbranchNameâ:13,âfriendlyNameâ:âdefaultâ,âisDefaultâ:true}],âcurrentBranchâ:13,âcurrentBranchFriendlyNameâ:âdefaultâ,âcurrentVersionâ:â1.0.2189.0â,âexternalInstallâ:[],âfriendlyNameâ:âGrand Theft Auto Vâ,âparentAppâ:null,âshortcutsâ:{âdesktopâ:false,âstartMenuâ:false},âstatusâ:{âentitlementâ:true,âinstallâ:true,âinstallLocationâ:âC:\Program Files\Rockstar Games\Games\Grand Theft Auto Vâ,âlastUsedâ:â2021-03-27T20:18:45+00:00â,âpreparingâ:false,âqueuePositionâ:-1,âreleaseStateâ:âavailableâ,âtotalBytesâ:63124096,âupdateBytesâ:0,âupdateProgressâ:0,âupdateStateâ:ânotUpdatingâ,âupdateTotalâ:0},âtitleNameâ:âgta5â}
[ 2205454] [b2189_GTAProce] Render/ Changing video mode.
[ 2205516] [b2189_GTAProce] Render/ Changing video mode success: 1.
[ 2213969] [b2189_GTAProce] Render/ Changing video mode.
[ 2214063] [b2189_GTAProce] Render/ Changing video mode success: 1.
[ 2214094] [b2189_GTAProce] Render/ Creating backbuffer.
[ 2214094] [b2189_GTAProce] Render/ Done creating backbuffer.
[ 2466204] [b2189_ROSLaunc] 8964/ SC JS message: SetTitleInfo â {âbatchEndâ:true,âbranchesâ:[{âbranchNameâ:13,âfriendlyNameâ:âdefaultâ,âisDefaultâ:true}],âcurrentBranchâ:13,âcurrentBranchFriendlyNameâ:âdefaultâ,âcurrentVersionâ:â1.0.2189.0â,âexternalInstallâ:[],âfriendlyNameâ:âGrand Theft Auto Vâ,âparentAppâ:null,âshortcutsâ:{âdesktopâ:false,âstartMenuâ:false},âstatusâ:{âentitlementâ:true,âinstallâ:true,âinstallLocationâ:âC:\Program Files\Rockstar Games\Games\Grand Theft Auto Vâ,âlastUsedâ:â2021-03-27T20:18:45+00:00â,âpreparingâ:false,âqueuePositionâ:-1,âreleaseStateâ:âavailableâ,âtotalBytesâ:63124096,âupdateBytesâ:0,âupdateProgressâ:0,âupdateStateâ:ânotUpdatingâ,âupdateTotalâ:0},âtitleNameâ:âgta5â}
[ 2569016] [b2189_GTAProce] Render/ Changing video mode.
[ 2569094] [b2189_GTAProce] Render/ Changing video mode success: 1.
[ 2593094] [b2189_GTAProce] Render/ Changing video mode.
[ 2593188] [b2189_GTAProce] Render/ Changing video mode success: 1.
[ 2593219] [b2189_GTAProce] Render/ Creating backbuffer.
[ 2593235] [b2189_GTAProce] Render/ Done creating backbuffer.
[ 2656391] [b2189_SteamChi] MainThrd/ CitizenFX Steam child starting - command line: âE:\FiveM\FiveM.app\cache\subprocess\FiveM_b2189_SteamChild.exeâ -steamparent:16232
[ 2656391] [b2189_SteamChi] MainThrd/ Initializing Steam parent.
[ 2656422] [b2189_SteamChi] MainThrd/ Initializing Steam parent: Steamâs running.
[ 2656516] [b2189_SteamChi] MainThrd/ Initializing Steam parent: Initializing presence.
[ 2656516] [b2189_SteamChi] MainThrd/ Initializing Steam parent: Attempting to run processes.
[ 2656860] [b2189_SteamChi] MainThrd/ CitizenFX Steam child starting - command line: âE:\FiveM\FiveM.app\cache\subprocess\FiveM_b2189_SteamChild.exeâ -steamchild:13412
[ 2656860] [b2189_SteamChi] MainThrd/ game parent PID: 13412
[ 2656875] [b2189_SteamChi] MainThrd/ waiting for process to exitâŚ
The kick from the serverâs side occurs roughly when the 2656391
timestamp is seen in the client log, but I cannot confirm this to a full extent for technical reasons.
The first report of this issue that I can trace occured on 02/02/2021, but it started occurring frequently to different players during the 23rd of March 2021 and until now. Most players who experienced it have their ping to the game server below 50ms.
Edit 1: I forgot to mention, in the absolute majority of cases the issue occurs after at least 40 minutes of playtime, but I couldnât see any solid pattern for the times.