Im currently finishing off my Battle Royale event system and I am now giving attention for resource performance, its 0.04 on idle and 0.19 on action, and its the best i could do… is that okay by far or is it so bad ? knowing that ive lots of objects spawned and lots of threads for sec by sec marker updates and etc
Hi @modric129,
I wouldn’t worry too much about that, I’ve seen communities running on well over double that with 200+ players and they’re fine. From an improvement standpoint, of course you can always make your code perform better by making it more efficient where possible, but in terms of “is that okay by far or is it so bad?” - it’s fine. You’re probably utilising a lot of markers and threads, hence it being on 0.04 at idle.
As for your comment @cobramike, it depends on what his server resources are doing in comparison to yours. Just because another server’s performance is a few milliseconds higher doesn’t necessarily mean it’s going to cause issues or lag - so no, it’s unfair to jump to the conclusion of ‘pretty shit’.
Thank you so much, thats a relief !