Currently after networking an entity with a local state the networked state will be empty. It would be nice if the local state would get copied to the networked state once the entity is networked. It would also be nice if any state properties that were set with replication set to true on local state would get replicated once the entity would be networked.
On my server I use local vehicles in vehicle select and network them when the player has selected vehicle and customized it. I plan to use state bags to synchronize vehicle xenon lights custom color. Currently I would have to manually copy the local entity state to the networked entity state.