[[ confusion ]] OneSync and its variations

I’m confused about all of the names for this OneSync thing and what does it do. So far i know it allows to have servers with more than 32 slots and some extra server-sided natives. But here lies the confusion…

What is OneSync Legacy?
What is OneSync Infinity?
What is OneSync Beyond?
What is OneSync+
What was the thing before OneSync called?
And finally which one should i use for my server? How are they different?

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There are a lot information in the description of this commit. If you need any other information, please let me know.

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Ignore any of these names - the only thing you should care about if you’re making a new server is turning it on.

If you’re having to deal with legacy scripts, however, things might be a bit more complex, so you might need legacy mode.

off is generally not recommended and should only be used with really old scripts or if your server really requires features that aren’t implemented yet.

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From that commit description this: “FXServer.exe +set onesync on +exec server.cfg” should also enable infinity mode, but it doesn’t, went in-game and npcs everywhere. :frowning: On the other hand this: “FXServer.exe +set onesync_enableInfinity true +exec server.cfg” works as intended, no npcs (how i want it). Is this a bug or am i doing something wrong?


Also while on the subject of OneSync Infinity, it shouldn’t spawn npcs by default, so this:

Is a bug?

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How is that a confirmation that it doesn’t ‘enable infinity’?

Says who?

The limitation of population not working has been resolved ages ago, completely ignore the old names and descriptions as they’re outright wrong - there’s the onesync_population variable if you actually don’t want population.

So a “proper” way to start a server with OneSync Infinity and no population would be this?

FXServer.exe +set onesync on +set onesync_population false +exec server.cfg

I tested it, it works, there aren’t any npcs, only those bikers from the video above spawn again. :frowning: So is that a bug or is there a separate variable for disabling those random spawns?

And this is slightly off topic now, but where could one be informed about these things since announcements aren’t up-to-date? Discord? Twitter?

Presumably - scenario spawns might be incorrectly blocked. Added to the to-do list.

Normally we’d update the documentation, but the ‘recommended’ build is still ancient as people kept reporting issues without info, so we didn’t feel safe updating that build number or the documentation.

GitHub commit descriptions, usually.

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Thank you for clearing everything up. :slight_smile: