Version 1.2 1. Added more clothing types such as arms, shoes, and mask 2. Added the option to activate and deactivate these types of clothing
Version 1.1 1. Added a health decrease for a limited time after the player leaves cold water (configurable in settings) 2. Animations have been added for when the player enters or exits cold water (configurable in settings) 3. Added functionality: if the player does not wear the required clothing, they will experience the effects of cold water (configurable in settings) 4. Added different notifications for male and female (see configuration settings) 5. Added notifications for ESX and Qbcore frameworks
This idea is very good, congratulations. Similarly, can you make a script for feeling cold in snow and rain, where events such as feeling cold and hypothermia occur in cold weather?
110% i can do this, but not in this script… probably i will make the big update for my previous release the “current weather” temperature simulation
To give an idea, you can warm up by the fire, after being cold for a certain period of time, hypothermia can occur and your eyes can slowly darken, and you can walk slowly and cross your arms like NPCs in GTA V walking in the rain, and you can freeze and die
We are waiting for you to come up with such a script as soon as possible, especially for free
I like the idea behind your script and, by the way, this seems really well made !
But I want to make a request … Can u open client.lua or add the ability to config other type of clothing like mask for example to not take damage from cold water please !
Thank your for your quick update but … I just checked my scuba script and he uses :
SetPedComponentVariation(playerPed, 8, isMale and Config.maleScubaVariation or isFemale and Config.femaleScubaVariation or 0, 0, 0)
SetPedPropIndex(playerPed, 1, isMale and Config.maleScubaMaskVariation or isFemale and Config.femaleScubaMaskVariation or 0, 0, 0)
So, can you add some config for ComponentId = 8 and for PropIndex = 1 please ?