Codewalker Issue PLEASE HELP: Props removed in CW still showing in-game!

Hey guys.

I’m having an incredibly annoying issue that I can’t seem to fix.

When I move props under the map in codewalker, when streamed in-game, some are still there. And they aren’t LOD they are physical entities because they have collisions still.

Here are examples:


In CW you can see the props aren’t there. But in-game, some are.

I don’t know what to do but here are my steps.

  1. Enable DLC/Mods.
  2. Made sure on latest DLC level.
  3. Moved props beneath map.
  4. Calculated all flags/extents.
  5. Created a manifest.
  6. Exported YMAPS.
  7. Streamed to server.

I’m stuck. PLEASE HELP!

Hmm…what does your fxmanifest.lua look like?
Also, what does your resource folder look like?
Also, have you ensured your resource in resources.cfg?

Screenshots please

Here ya go.

Resource folder:
Screenshot 2023-07-03 145726
stream folder:
Screenshot 2023-07-03 145749

fxmanifest.lua:

I’ve also since tried a bunch more steps. Made sure they weren’t scenarios, tried deleting the props instead of hiding them beneath the map, still no luck.

Hmmm - that looks about right.

what about your resources.cfg;
Is the resource ensured in there?

Live map changes don’t work in fivem (from my experience), so you’ll want to make sure the resource is enabled before joining…

Also, it may help to clear the server cache as well.

I’ve got the resource inside of a directory and the directory is ensured. I restarted the server before checking but I’ll try clearing cache real quick!

1 Like

Also, for now, I’d recommend using the one that you’ve moved under the map…deleting the entities directly in codewalker seems to be a lot more in-depth and require a lot more steps…

Also, if it’s props you’re removing, you should be fine, but if these are actual models, you’ll need to delete the ybn (collision), the texture (ytd) and the associated lods (the thing that makes them lower quality the farther away you go) so that it’s ALL removed…I had to do something similar in los santos international…

UPDATE

So I decided to make a testing server for my mapping. And all mapping that was having issues in my main server, i.e props still showing, is now working in my test.

So there is something going on with my main server.

Well lovely! Now you’ll want to disable all mods (one by one) so that you can at LEAST see which one is causing the conflict…usually if you have other map mods where the map files have conflicts, you can run into the same problems…

The concept is slightly explained in: