I’m having an incredibly annoying issue that I can’t seem to fix.
When I move props under the map in codewalker, when streamed in-game, some are still there. And they aren’t LOD they are physical entities because they have collisions still.
I’ve also since tried a bunch more steps. Made sure they weren’t scenarios, tried deleting the props instead of hiding them beneath the map, still no luck.
I’ve got the resource inside of a directory and the directory is ensured. I restarted the server before checking but I’ll try clearing cache real quick!
Also, for now, I’d recommend using the one that you’ve moved under the map…deleting the entities directly in codewalker seems to be a lot more in-depth and require a lot more steps…
Also, if it’s props you’re removing, you should be fine, but if these are actual models, you’ll need to delete the ybn (collision), the texture (ytd) and the associated lods (the thing that makes them lower quality the farther away you go) so that it’s ALL removed…I had to do something similar in los santos international…
So I decided to make a testing server for my mapping. And all mapping that was having issues in my main server, i.e props still showing, is now working in my test.
So there is something going on with my main server.
Well lovely! Now you’ll want to disable all mods (one by one) so that you can at LEAST see which one is causing the conflict…usually if you have other map mods where the map files have conflicts, you can run into the same problems…