Is it possible to delete vanilla map objects from the vanilla map and stream it so that they will not appear? Example: Trees
Another question, are we able to move in world objects from the vanilla game (not custom ymaps) such as the Union Grain Silos.
I have experience in Codewalker and know how to do most things. I’ve followed tutorials from a year or 2 ago on the subject but still the objects such as a billboard remain in game yet the video shows their map loading with what they removed actually removed. I’ve added an fxmanifest etc. but maybe someone could help me a bit more is there another step I’m unaware of in 2021?
If the object still there after you remove it, and the resource running fine. It might got overwritten by something else.
Look for map addon you add nearby, it might stream the same .ymap and overwrite it.
it’s also possible that you modified the ymaps on an earlier DLC, and a newer dlc level is overriding that file.
For example, you modify a ymap and you didn’t enable dlc: mptuners
this means, that you modified the base game’s ymap, which is being overwritten by newer dlc version, of that map. enable dlc in codewalker and select the latest dlc
I did that to no avail. I’ll have to retry it again just to see if it works. Do I need a manifest? Because I usually generate a manifest at the time of saving as well.
Ah, so you’re saying if a ymap you’re streaming is in the same area as another due to the area being in proximity it may automatically acquire all data in that area and stream it as well? How would you suggest I go about checking this, codewalker and see if the objects are in the ymap list?
usualy if you have an mlo or a map resource, they also edited the surrounding .ymaps such as gate, fence or anything that have to do with their map addon.
it usually looks like this:
(this is an offroad track that i’m working on)

theres a great guide on how to delete the vanilla object from codewalker, well what i do is basicly just drop the object below the map. Actualy deleting the object sometimes cause trouble.
1 Like
I got it to work for the most part, I’m trying to remove some cactuses and there is one cactus model that has an lod that is stuck on after I move the cactus. I tried editing the cacti s-old ytds to be blank textures but I’m unsure if that would solve it or not so far it seems not. Any advice on lod deletion?