🧟 CodeCraze Zombie Apocalypse [ESCROW]

CodeCraze Zombie Apocalypse transforms Los Santos into a brutal, immersive survival experience.
This is not just a zombie script β€” it’s a complete world overhaul designed for performance, realism, and hardcore gameplay.

Perfect for DayZ-style servers, hardcore survival, or apocalyptic RP.


:fire: Features

:check_mark: Dynamic Conversion System
Transforms existing NPCs into zombies in real-time β€” no unnecessary entity spawning.

:check_mark: Advanced Zombie AI

  • Sound-based reactions (gunshots attract zombies)

  • Walking & running behaviors

  • Realistic wandering system

:check_mark: Mutant Nests & Hordes
High-risk zones like hospitals, airports, and sewers with stronger mutants and special effects.

:check_mark: Vehicle Interaction System

  • Zombies swarm vehicles

  • Smash windows

  • Pull players out

:check_mark: Looting System
Scavenge zombies for:

  • Bandages

  • Food & water

  • Ammo

  • Custom items

:check_mark: Immersive 3D Audio (NUI)
Distance-based sounds with stereo panning for maximum immersion.

:check_mark: Atmospheric Overhaul

  • Removes city sounds

  • Optional weather & time override

  • Dark, silent apocalypse feeling

:check_mark: Highly Optimized
~0.01ms – 0.03ms under load

:check_mark: Framework Support

  • OX-Core

  • QBCore & ESX

  • Standalone


:camera_with_flash: Preview


:gear: Technical Details

  • :locked: Encrypted core via FiveM Asset Escrow

  • :wrench: Fully configurable (config/*.lua)

  • :package: Standalone ready

  • :high_voltage: Drag & drop installation


:rocket: Installation

  1. Download the resource

  2. Place into your resources folder

  3. Add to server.cfg:

ensure CodeCraze_Zombie_Apocalypse
  1. Restart your server

:open_book: Links

:shopping_cart: Store (Cfx.re Escrow via Tebex):

https://codecraze-development.tebex.io

:books: Documentation:

https://pierres-organization-6.gitbook.io/code-craze-docs/

:speech_balloon: Support (Discord):

https://discord.gg/338fX4y2QV


:puzzle_piece: Framework Integration

  • ESX β†’ Notifications + inventory

  • QBCore β†’ Full item integration

  • Standalone β†’ Native fallback


:man_technologist: Exports

local isZombie = exports['CodeCraze_Zombie_Apocalypse']:IsZombie(pedId)
local count = exports['CodeCraze_Zombie_Apocalypse']:GetZombieCount()

:memo: Additional Information

Code

  • Code is accessible: Partially (Config open, core escrowed)

  • Subscription-based: No

  • Lines (approximately): ~4000+

  • Requirements: None (optional ESX / QBCore)

  • Support: Yes


Assets

  • Assets are accessible: Yes

  • Subscription-based: No

  • Polygons (model and LOD): N/A (uses GTA V assets)

  • Texture size and amount: N/A

  • Requirements & dependencies: None

  • Support: Yes


Map / MLO

  • MLO: No

  • Number of rooms: N/A

  • Number of entities: Dynamic (handled by script)

  • Requirements & dependencies: None

  • Support: Yes


:heart: Credits

Developed by CodeCraze Development