CodeCraze Zombie Apocalypse transforms Los Santos into a brutal, immersive survival experience.
This is not just a zombie script β itβs a complete world overhaul designed for performance, realism, and hardcore gameplay.
Perfect for DayZ-style servers, hardcore survival, or apocalyptic RP.
Features
Dynamic Conversion System
Transforms existing NPCs into zombies in real-time β no unnecessary entity spawning.
Advanced Zombie AI
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Sound-based reactions (gunshots attract zombies)
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Walking & running behaviors
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Realistic wandering system
Mutant Nests & Hordes
High-risk zones like hospitals, airports, and sewers with stronger mutants and special effects.
Vehicle Interaction System
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Zombies swarm vehicles
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Smash windows
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Pull players out
Looting System
Scavenge zombies for:
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Bandages
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Food & water
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Ammo
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Custom items
Immersive 3D Audio (NUI)
Distance-based sounds with stereo panning for maximum immersion.
Atmospheric Overhaul
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Removes city sounds
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Optional weather & time override
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Dark, silent apocalypse feeling
Highly Optimized
~0.01ms β 0.03ms under load
Framework Support
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OX-Core
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QBCore & ESX
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Standalone
Preview
Technical Details
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Encrypted core via FiveM Asset Escrow -
Fully configurable (config/*.lua) -
Standalone ready -
Drag & drop installation
Installation
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Download the resource
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Place into your
resourcesfolder -
Add to
server.cfg:
ensure CodeCraze_Zombie_Apocalypse
- Restart your server
Links
Store (Cfx.re Escrow via Tebex):
https://codecraze-development.tebex.io
Documentation:
https://pierres-organization-6.gitbook.io/code-craze-docs/
Support (Discord):
Framework Integration
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ESX β Notifications + inventory
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QBCore β Full item integration
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Standalone β Native fallback
Exports
local isZombie = exports['CodeCraze_Zombie_Apocalypse']:IsZombie(pedId)
local count = exports['CodeCraze_Zombie_Apocalypse']:GetZombieCount()
Additional Information
Code
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Code is accessible: Partially (Config open, core escrowed)
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Subscription-based: No
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Lines (approximately): ~4000+
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Requirements: None (optional ESX / QBCore)
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Support: Yes
Assets
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Assets are accessible: Yes
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Subscription-based: No
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Polygons (model and LOD): N/A (uses GTA V assets)
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Texture size and amount: N/A
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Requirements & dependencies: None
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Support: Yes
Map / MLO
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MLO: No
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Number of rooms: N/A
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Number of entities: Dynamic (handled by script)
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Requirements & dependencies: None
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Support: Yes
Credits
Developed by CodeCraze Development


