Info
- Got it from one of my players, he was afk in the *safehouse
- There were around 20-30 players online
*safehouse = vanilla gta interior where players gets teleported in / out
-
Client (production/canary) and FXServer version
Client: b2699 (stable)
Sever: v6683 (linux), OneSync (with infinity) -
Category of bug (eg. client, server, weapons, peds, native):
client
,OneSync
-
Reproducible steps, preferably with example script(s): unfortunately, I am not aware
Dump
eb6ca767-b8a1-42ee-b549-8ad8c9c65549-full.dmp - Google Drive (~13 gb)
Call stack
…
player->physicalPlayerIndex() = lastId;
object->PostMigrate(migrationType);
FORWARD_FUNC(ChangeOwner, 0x188, player, migrationType);
FiveM_b2699_GTAProcess.exe!sub_1410D0504() (???)
…
Also…
- Is there any possibility to see functions like
FiveM_b2699_GTAProcess.exe!sub_1407948CC()
in Visual Studio? - Where could I check the output of Log()