CloneObjectManager / OneSync client crash [Full Dump]

Info

  • Got it from one of my players, he was afk in the *safehouse
  • There were around 20-30 players online
*safehouse = vanilla gta interior where players gets teleported in / out

  1. Client (production/canary) and FXServer version
    Client: b2699 (stable)
    Sever: v6683 (linux), OneSync (with infinity)

  2. Category of bug (eg. client, server, weapons, peds, native): client, OneSync

  3. Reproducible steps, preferably with example script(s): unfortunately, I am not aware


Dump

eb6ca767-b8a1-42ee-b549-8ad8c9c65549-full.dmp - Google Drive (~13 gb)

Call stack

player->physicalPlayerIndex() = lastId;
object->PostMigrate(migrationType);
FORWARD_FUNC(ChangeOwner, 0x188, player, migrationType);
FiveM_b2699_GTAProcess.exe!sub_1410D0504() (???)


Also…

  1. Is there any possibility to see functions like FiveM_b2699_GTAProcess.exe!sub_1407948CC() in Visual Studio?
  2. Where could I check the output of Log()