I have searched these forums far and wide and cannot find a clear answer or guide to this problem im having. I am wondering if it is possible to have serverside vehicle mods, but to have client side vehicle.meta and carvariation.meta. I have a server that is up and running, and I’m able to stream vehicle models without a problem. The only problem that I am having is that some of the models, specifically modified police vehicles, don’t have proper working lights. To my understanding, this issue is due to the fact that I dont have a modified carvariations.meta and vehicles.meta. Can someone point me in the right direction to modify my FiveReborn Vehicles.meta and Carvariations.meta?
Clientsided
\citizen\common\data\ visualsettings.dat
\citizen\common\data\levels\gta5\ vehicles.meta
\citizen\dlc\dlc_mpChristmas2\common\data\ carvariations.meta
Thank you for the reply. In the example, do I have to put the carvariations file in the appropriate named DLC folder that the mod suggest? or in the one you provided?
@Crowmedic Use the folder above, see if that works. If it doesn’t use the other folder.
But, you can only have one of all of those. Don’t add it twice.
Understood. I have been extensively modding my SP experience. I do have one final question though because i think it fits this topic. I know that people say you cant do vehicle mods that are addons, like a vehicle that has all the files named tahoe.ytd or whatever. My question is this: what if I streamed a group a vehicle files that were all named say something like Tahoe2, and i had a client vehicle.meta file that included the data for the tahoe2? would that in theory allow me to add vehicles to the game instead of just replacing them?
Unknown.
Alright, I know what im gonna try tonight. I will post my results for people to know if it works or not
Great, keep up the motivation. If you need help let me know!
Welp I was able to add an addon vehicle to my server. This DOESNOT replace any ingame vehicle and is it’s own unique vehicle. On the server side, I placed all of the ytd and ytf files, all named tahoe2, into a streaming folder like you would do to stream any other mod. I then went client side and modified my vehicle.meta and carvariation.meta files using the locations above. tested on the server, and voila, it worked like a charm… after a few tries. Thank you again Boss for the help.
Will this work with carcols.ymt files? or is there any other way to get those to work?
What does Carcols.meta do again?
@Boss said in Client Side Vehicle.meta and carvariations.meta:
\citizen\dlc\dlc_mpChristmas2\common\data\ carvariations.meta
I don’t have a dlc folder though do you have to make one
I got steam version not cracked
Just create the folder if it doesn’t exist in your fivereborn directory as stated above. I had to place the carvariations.meta in the Christmas DLC in order for it to work properly. YOu can place multiple car entries into the single carvar and vehicle.meta and it will load all of them properly from what Ive seen. So far I have placed 6 different addon vehicles onto my server without any problem at all
Hi, I have followed your steps and am 100% sure I have done it correctly. My server starts up fine. Yet when I try to start up the fivem client it goves me a fatal error as I obviously have modified the game files. How did you get around this??