Clarification regarding requiring third-party anti-cheat software for server access

Hello,
I’m a server owner and I’m looking for an official clarification regarding the current Cfx.re / FiveM policies.

Under the current Creator Platform License Agreement and related terms, is it permitted for a server owner to require players to download and run a third-party anti-cheat application as a condition for joining the server?

To clarify the context:

The anti-cheat is a standalone third-party application

It is digitally signed and approved by Microsoft
It does not collect personal data

It does not perform PC scans, screenshots, or monitoring outside its scope

Its sole purpose is to block known cheat software, injections, and unauthorized modifications

It does not interfere with FiveM itself or Rockstar services

The software would be mandatory in order to connect to the server.

I understand that older versions of the FiveM TOS explicitly restricted this, but I could not find a direct prohibition in the current PLA or Rockstar EULA. I’d like to confirm whether such a requirement is currently allowed, discouraged, or disallowed under Cfx.re policy.

An official clarification would be greatly appreciated.

Thank you for your time.

It’s not explicitly prohibited in the current PLA (12 Sept 2023 version as of today is still active), but I highly recommend against something like this. Forcing your players to install some third-party software to play on your server is a horrible idea - anyone with a bit of technical expertise and at least half of a brain will simply refuse to install something like that and play somewhere else. Regardless of what claims you make, nobody sane would ever permit something like that to be installed on their system to play on one FiveM server, lol.

That effort and time would be better spent by running your server in puremode and building secure code - leave out-of-game malicious program detection to Cfx itself, and focus on stuff within your server instead.

I completely understand your point.

The issue is that our server is fully public and constantly targeted by cheaters whose only goal is to disrupt gameplay, duplication exploits, aimbots, and injection-based cheats.

We are already using puremode and some of the strongest script-based anti-cheat solutions available, yet cheats still manage to get through.

The third-party anti-cheat I developed with a programmer friend is currently the only solution that successfully blocks almost all known cheats on the market.

Given the scale of abuse we’re facing, this is why we’re considering it, even though we understand the concerns and drawbacks you mentioned…

Anyway
Thanks for the clarification!

recording detailed logs in your code, collect the logs for 1~3 month, and then fix the issues. That should be more than enough to protect your server and your players

is it permitted for a server owner to require players to download and run a third-party anti-cheat application as a condition for joining the server?

Yes, go ahead and do it if it makes your job easier.

We are already using puremode and some of the strongest script-based anti-cheat solutions available, yet cheats still manage to get through.

The client can disable pure mode.

yet cheats still manage to get through.

There are quite a few cheats/abuses in the base GTA, so you’ll never stop everything, unfortunately.