So I want to change the textures on objects I’ve created.
For example a player changing the styles of walls in their kitchen is how I’d be using it.
Any pointers in the right direction?
This from the wiki seems to do nothing…
SetObjectTextureVariant(
object --[[ Object ]],
textureVariation --[[ integer ]]
)
VVVVVVVVVVVVVVVVVV
[EDIT: It also looks like it’s selecting from things pre defined, something we can’t define. I need to know how to set each material on the object a new texture?]
enum ObjectPaintVariants
{
Pacific = 0,
Azure = 1,
Nautical = 2,
Continental = 3,
Battleship = 4,
Intrepid = 5,
Uniform = 6,
Classico = 7,
Mediterranean = 8,
Command = 9,
Mariner = 10,
Ruby = 11,
Vintage = 12,
Pristine = 13,
Merchant = 14,
Voyager = 15
};