Client Update (FiveM and RedM) for May 11th, 2022

An update to the platform (version 5562) has been released to the ‘production’ channel. This update applies to both FiveM and RedM and includes a few changes, most importantly support for GTA V build 2612 on the production channel. A summary of changes follows:

  • FIND_RESOURCE_KVP on the client no longer strips the incorrect prefix length.
  • The ‘quit’ button is no longer ignored for the first few seconds after opening the main menu.
  • The chat script will no longer be able to enqueue excessive onClientResourceStart events which could lead to a slow first frame.
  • A few internal code cleanup/bug fixes that should have no significant effect have been made/implemented.
  • FiveM: Support game build 2612. This build is functionally equivalent to 2545, except it adds around 20 more slots for DLC clothing packs.
  • FiveM: The game now correctly tries to reload when trying to load a localGame or the replayEditor from the console.
  • FiveM: Reload vehicle_paint_ramps.#td after DLC loading, so this can now be loaded from user content (b2372+) to enable chameleon paint.
  • FiveM: Fix an issue where the game would refuse to launch or show UI if “ReShade” was installed as 'd3d9.dll".
  • FiveM: Add delta downloads to allow switching from game build 2612 to lower builds without redownloading update.rpf.
  • RedM: Ignore FiveM servers in the server list, so tag counts are correct now.

Further changes (and, hopefully, the May update post) will follow.