An update to the Cfx.re platform (version 5562) has been released to the ‘production’ channel. This update applies to both FiveM and RedM and includes a few changes, most importantly support for GTA V build 2612 on the production channel. A summary of changes follows:
-
FIND_RESOURCE_KVP
on the client no longer strips the incorrect prefix length. - The ‘quit’ button is no longer ignored for the first few seconds after opening the main menu.
- The
chat
script will no longer be able to enqueue excessiveonClientResourceStart
events which could lead to a slow first frame. - A few internal code cleanup/bug fixes that should have no significant effect have been made/implemented.
- FiveM: Support game build
2612
. This build is functionally equivalent to2545
, except it adds around 20 more slots for DLC clothing packs. - FiveM: The game now correctly tries to reload when trying to load a
localGame
or thereplayEditor
from the console. - FiveM: Reload
vehicle_paint_ramps.#td
after DLC loading, so this can now be loaded from user content (b2372+) to enable chameleon paint. - FiveM: Fix an issue where the game would refuse to launch or show UI if “ReShade” was installed as 'd3d9.dll".
- FiveM: Add delta downloads to allow switching from game build 2612 to lower builds without redownloading
update.rpf
. - RedM: Ignore FiveM servers in the server list, so tag counts are correct now.
Further changes (and, hopefully, the May update post) will follow.