Cfx.re Client Update (FiveM and RedM) for July 13th, 2022

An update to the Cfx.re platform (version 5733, hotfixed from 5730) has been released to the ‘production’ channel. This update applies to both FiveM and RedM, and includes a few quality improvements.

A summary of changes is provided below:

  • Mitigations for asset escrow logic as described in our post.
  • A few improvements have been made to the F8 console:
    • The ‘pills’ with the message source now are correctly sized on all resolutions.
    • The ‘Draw Performance’ overlay can now be selectively toggled. Thanks to Ktos93 for the idea and first implementation.
    • The ‘devgui’ (menu bar) has had some UI tweaks to use the correct controls.
    • The console will no longer scroll down if scrolled up. Thanks to Cu-chi for the pull request! This was backed out as it apparently caused a bug where the text field would not take focus anymore when reopening the console.
  • The Mono script runtime will now correctly show all GC events in ‘profiler’ output.
  • The game should now launch a little faster due to a few optimizations in load-time code.
    • One of these optimizations was backed out as the “hints_ros.dat” file could corrupt.
  • The ‘server review’ flag dialog is no longer unreadable in a light color scheme.
  • Having multiple ‘Launcher.exe’ running (of which some aren’t the R* launcher) should no longer confuse auto-signin code.
  • FiveM: SMASH_VEHICLE_WINDOW etc. have been fixed and can now remove all windows again.
  • FiveM: A bug causing weapon damage events to be ignored has been fixed.
  • FiveM: Exporting a video in the Rockstar Editor should no longer freeze the game if ‘audio frame limiter’ is disabled.
  • FiveM: Another check for entity->entity attachment on build 2545+ has been identified and removed.
  • RedM: A crash/state corruption due to sync packet size has been fixed.
  • RedM: Another crash related to ‘player visibility’ has been fixed.
  • RedM: ‘Dummy object’ crashes have been fixed by porting changes from FiveM.
  • RedM: A GET_CAM_MATRIX native has been added. Thanks to Nikez for the pull request!
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