Certain add-on vehicle sounds not working?

Hello, I’m still a newbie to this sort of stuff.

Basically I added the sunrise, vulture, and zr250 and some other cars. Everything was working, and then all of a sudden these 3 car sounds have stopped working for some reason. I’ve tried several solutions and checking the files, and everything seems to be there. I didn’t touch or remove anything before they just suddenly stopped working.

I tried looking up videos, but majority of them are outdated and unhelpful, and I can’t find any videos, threads or posts about the same issue.

I’ll post the codes of the vehicles.meta and fxmanifest.lua code files here too, with pictures of the files. If anyone can help me I’d appreciate it.

1
Vulture Files


Vulture audioconfig files


fxmanifest.lua code

-- vehicles.meta folder

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
    <Item>
      <modelName>vulture</modelName>
      <txdName>vulture</txdName>
      <handlingId>VULTURE</handlingId>
      <gameName>VULTURE</gameName>
      <vehicleMakeName>BRAVADO</vehicleMakeName>
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_LOW_RESTRICTED_GAUNTLET3</layout>
      <coverBoundOffsets>GAUNTLET3_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_CHEETAH_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.050000" y="-0.070000" z="-0.045000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.080000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.140000" z="-0.050000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.140000" z="-0.050000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="-0.050000" y="-0.070000" z="-0.045000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="-0.010000" y="-0.100000" z="-0.020000" />
	  <FirstPersonMobilePhoneOffset x="0.145000" y="0.083000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.216000" y="0.048000" z="0.420000" />
      <PovCameraOffset x="0.000000" y="-0.345000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.220000" />
      <wheelScaleRear value="0.220000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.800000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.500000" />
      <damageOffsetScale value="0.500000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="0.700000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000	
        140.000000	
        500.000000	
        500.000000
      </lodDistances>
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="1" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="45" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="4" />
      <flags>FLAG_AVERAGE_CAR FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <vehicleClass>VC_MUSCLE</vehicleClass>
      <dashboardType>VDT_DUKES</dashboardType>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers />
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>LOW_GAUNTLET3_FRONT_LEFT</Item>
        <Item>LOW_GAUNTLET3_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
  </InitDatas>
  <txdRelationships>
    <Item>
      <parent>vehicles_muscle_o_w_interior</parent>
      <child>vulture</child>
    </Item>
  </txdRelationships>

</CVehicleModelInfo__InitDataList>

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.