cDev cOne (Uno)

:deaf_person: cDev cOne

Welcome to the world of cDev cOne, where the classic card game meets the dynamic universe of FiveM! :black_joker:

:video_camera: Showcase Video :arrow_down:

Feature List

Summary

:hammer_and_wrench: General Settings

  • Standalone Mode: Run cOne independently or seamlessly integrate with other server scripts.

  • Debug Mode: Enable detailed logging for easy troubleshooting.

  • Version Check: Automatically verify and update to the latest script version.

  • Language Support: Customize in-game text to your preferred language for a personalized experience.

  • Inventory Supported: quasar-inventory / qb-inventory / ox-inventory You are also able to integrate any third party inventory resource.

:black_joker: Game Mechanics

  • Classic Uno Gameplay: Enjoy the beloved Uno rules with smooth multiplayer support.

  • Player Limit: Set the maximum number of players per table to ensure balanced and fair matches.

  • Special Action Cards: Incorporate Reverse, Skip, Draw Two, Wild, and Wild Draw Four for strategic play.

:chair: Table Configurations

  • Multiple Tables: Create and manage numerous game tables with unique seating positions.

  • Seat Customization: Adjust seating arrangements and animations for an immersive experience.

  • Prop Management: Visual representation of decks and discard piles enhances gameplay realism.

:video_game: Keybind Configurations

  • Custom Actions: Assign specific game actions to keyboard keys for intuitive control.

  • Flexible Bindings: Easily modify key assignments to suit your server’s needs.

:art: User Interface (UI)

  • Intuitive Design: Clear display of player hands, decks, and game status for effortless interaction & gameplay.

  • Real-time Notifications: Immediate updates on game events and player actions keep everyone informed.

  • Smooth Animations: Enhance the visual experience with seamless card movements and effects.

Documentation

Showcase Server

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Asset is accessible No
Subscription-based No
Lines (approximately) 4000
Requirements No
Support Yes
12 Likes

Oh shit! That’s fucking cool!

4 Likes

love this script so much and my players do too :heart: People have been shot in BM after winning :joy:

4 Likes

Does it require cdev_lib?

4 Likes

Nope! Fully standalone

4 Likes

Hi folks! We got some updates to share!

Version 1.0.1

Summary

What’s New:

  • Fixed an issue where opponent cards would occasionally appear on the wrong player’s
  • Resolved a bug where picking up cards could cause unexpected issues during gameplay.
  • Improved the 3D context menu visibility, making it cleaner and easier to use.

Files Updated:

  • client/classes/tablehandler.lua
  • client/classes/player.lua
  • server/classes/tablehandler.lua
  • client/classes/contextmenu.lua
  • fxmanifest.lua

Please make sure to DOWNLOAD from your Keymaster:

  • cdev_cOne

Version 1.0.2

Summary

What’s New:

  • feat: Added new exports, Explore these exports in detail with examples in our documentation:
    • Client-Side Exports: Includes features like creating tables, checking player states, and retrieving table IDs.
    • Server-Side Exports: Manage tables effectively by fetching table data and player associations.
  • feat: Introduced ContextMenu Config, enabling more customization and control over the 3D context menu.

Files Updated:

  • public/client/api.lua
  • public/server/api.lua
  • public/shared/config.lua
  • client/classes/tablehandler.lua
  • client/classes/contextmenu.lua
  • fxmanifest.lua

Hope you all enjoy! :blue_heart:

2 Likes

Another Update!

:spades: cDev cOne - Version 1.0.3

What’s New:

  • improve: Enhanced Object Placer Outline for props, adding better visual feedback and configuration options.
  • feat: Introduced the FailPlacement API, so people can give back the item if people cancel the placement.

Files Updated:

  • client/classes/objectplacer.lua
  • fxmanifest.lua
  • public/shared/config.lua
  • server/classes/tablehandler.lua
  • public/server/api.lua
  • public/client/api.lua
2 Likes

:fire: See now this is something that I like to see. Very different.

3 Likes

Haha thanks man! long time no see!

2 Likes

For sure. It’s been a minute :sob: been busy with life.

3 Likes

Another dope script of theirs that I own!!!

3 Likes

:spades: cDev cOne - Version 1.0.4

What’s New:

  • feat: Introduced new configuration options to better control deck placements:
    • maxPlacedDecksInServer – Sets a limit on the total number of decks that can be placed across the server.
    • maxPlacedDecksInRadius – Controls how many decks can be placed within a specific area.
    • Radius config – Defines the radius range for deck placement restrictions, preventing overcrowding.

Files Updated:

  • public/shared/config.lua
  • server/classes/tablehandler.lua

:spades: cDev cOne - Version 1.0.5

What’s New:

  • fix: Resolved an issue where tables were not being properly removed from the count, ensuring accurate table management.

Files Updated:

  • server/classes/tablehandler.lua
1 Like