Catalytic Converters Theft | [Standalone]


This script allows you to steal catalytic converters of any cars.
Stealing a catalytic converter will require an angle grinder.
After the converter has been stolen the vehicles exhaust sound will change and it will produce tons of smoke.
The stolen catalytic converters can be then resold for some money at a special NPC

Tebex L3onskyy

  • ESX & QB support
  • Standalone support (command only)
  • Highly optimized code
  • Strong Configurability through the config file
  • Selling NPC for ESX & QB included
  • Vehicles sound will change (optional)
  • Vehicles will produce lots of smoke
  • Automatically repaired when the car gets repaired at a mechanic

Tebex L3onskyy

Creator Code 10% off : BFMS

Code is accessible No
Subscription-based No
Lines (approximately) 600
Requirements none
Support No

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7 Likes

Swoop’d but curious what the event is called for cutting the convertor?
Didnt see any other location for alerts.
Trying to add police alerts, and gonna use PD_NPC_Cop Caller, i think from one of Kuz other partners.
Thanks!

EDIT nevermind found
TriggerClientEvent('ln_catalytic:startCutCat', source) can likely use that for script.

5 Likes

Trying to make the currency work with NDCore do you know how? I dont see open functions for add money to be able to set it up. See here for info functions - ND Framework

1 Like

All the framework functions are in the editable server files :wink:

1 Like

I only see an esx and qb file no standalone commented bridge to be filled in

1 Like

Just set both esx and qb to be disabled

1 Like
[script:ln_catalytic_] SCRIPT ERROR: @ln_catalytic_converters/server/server.lua:45: attempt to call a nil value (global 'DoesPlayerHaveItem')
[script:ln_catalytic_] > handler (@ln_catalytic_converters/server/server.lua:45)

getting this error

(my nd.lua which ive made on server side… forgive me im brand new to lua)

if Config.framework == '' then

	NDCore = exports["ND_Core"]:GetCoreObject()

	RegisterNetEvent("Catalytic.GetPlayerID", function()
		local src = source
		local xPlayer = NDCore.Functions.GetPlayer(src)
	end)

    function AddMoney(player, amount)
	local src = source
	local player = NDCore.Functions.GetPlayer(src)
        if not player then
            return false
        end
        
        NDCore.Functions.AddMoney(count, player, "cash",  "givemoney")
    end

end

my config beginning

Config = {}

-- Type in 'esx' or 'qbcore' depending on your framework
-- Type in '' if you are using standalone version
Config.framework = ''

-- Enable if you are using standalone version of the script
Config.command = {
    enabled = true,
    command = 'cutcat'
}
--If vehicle's catalytic converter can be cut if someone is inside a vehicle
Config.canCutIfVehicleOccupied = false

--If item should be one time use
Config.toolOneTimeUse = false
1 Like

any help? :frowning:

2 Likes

Has someone made police alerts working already?

1 Like

Hello I am also wondering the same if there are police alerts built in for this script? I am interested in this but a police alert would be nice as well

1 Like

Can you please add in the config that only player-owned cars can be hit?

2 Likes

is there any way to modify the script for oxtarget and ox inventory