Casino audio

Hi!
I have some problem that i can not get the audio to work when the script calls that when im inside the casino

function playSomeBackgroundAudioBaby()
	CreateThread(function()
	  local function audioBanks()
		while not RequestScriptAudioBank("DLC_VINEWOOD/CASINO_GENERAL", false, -1) do
		  Wait(0)
		end
		while not RequestScriptAudioBank("DLC_VINEWOOD/CASINO_SLOT_MACHINES_01", false, -1) do
		  Wait(0)
		end
		while not RequestScriptAudioBank("DLC_VINEWOOD/CASINO_SLOT_MACHINES_02", false, -1) do
		  Wait(0)
		end
		while not RequestScriptAudioBank("DLC_VINEWOOD/CASINO_SLOT_MACHINES_03", false, -1) do
		  Wait(0)
		end
	  end
	  audioBanks()
	  while inCasino do
		if not IsStreamPlaying() and LoadStream("casino_walla", "DLC_VW_Casino_Interior_Sounds") then
		  PlayStreamFromPosition(945.85, 41.58, 75.82)
      PlaySound(-1, "Event_Start_Text", "GTAO_FM_Events_Soundset", 0, 0, 1)
		end
		if IsStreamPlaying() and not IsAudioSceneActive("DLC_VW_Casino_General") then
		  StartAudioScene("DLC_VW_Casino_General")
		end
		Wait(1000)
	  end
	  if IsStreamPlaying() then
		StopStream()
	  end
	  if IsAudioSceneActive("DLC_VW_Casino_General") then
		StopAudioScene("DLC_VW_Casino_General")
	  end
	end)
end

and this is the message from when its calling

and when i do a command to trigger the audio on me insted i get the same

fxmanifest looks like this

fx_version 'cerulean'
game 'gta5'


shared_scripts {
	'config.lua',
}


client_scripts{
	'@PolyZone/client.lua',
    '@PolyZone/CircleZone.lua',
	'client/*.lua'
} 

server_scripts{
	'server/*.lua'
} 


data_file 'AUDIO_GAMEDATA' 'audio/dlcvinewood_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audio/dlcvinewood_sounds.dat'
data_file 'AUDIO_DYNAMIXDATA' 'audio/dlcvinewood_mix.dat'
data_file 'AUDIO_SYNTHDATA' 'audio/dlcVinewood_amp.dat'
data_file 'AUDIO_SPEECHDATA' 'audio/dlcvinewood_speech.dat'
data_file 'AUDIO_WAVEPACK' 'audio/sfx/dlc_vinewood'

files{
	'audio/dlcvinewood_amp.dat10',
	'audio/dlcvinewood_amp.dat10.nametable',
	'audio/dlcvinewood_amp.dat10.rel',
	'audio/dlcvinewood_game.dat151',
	'audio/dlcvinewood_game.dat151.nametable',
	'audio/dlcvinewood_game.dat151.rel',
	'audio/dlcvinewood_mix.dat15',
	'audio/dlcvinewood_mix.dat15.nametable',
	'audio/dlcvinewood_mix.dat15.rel',
	'audio/dlcvinewood_sounds.dat54',
	'audio/dlcvinewood_sounds.dat54.nametable',
	'audio/dlcvinewood_sounds.dat54.rel',
	'audio/dlcvinewood_speech.dat4',
	'audio/dlcvinewood_speech.dat4.nametable',
	'audio/dlcvinewood_speech.dat4.rel',
	'audio/sfx/dlc_vinewood/casino_general.awc',
	'audio/sfx/dlc_vinewood/casino_interior_stems.awc',
	'audio/sfx/dlc_vinewood/casino_slot_machines_01.awc',
	'audio/sfx/dlc_vinewood/casino_slot_machines_02.awc',
	'audio/sfx/dlc_vinewood/casino_slot_machines_03.awc',
	'audio/sfx/dlc_vinewood/*.awc'
}

update. I have
set sv_enforceGameBuild 2372

One thing to check is you don’t have any other resource calling the StartAudioScene() native.

I had the same issue as yourself trying to get "casino_walla" to play and it turned out to be qb-smallresources calling StartAudioScene("CHARACTER_CHANGE_IN_SKY_SCENE") to block ambient sounds.

Oh that can explain it. Im on qbcore so im going to lock it up.

Thanx :slight_smile:

1 Like

full resource of what ?
@yiruzu

its a old version of qb-casino
@yiruzu

May I ask how you found this stream? I am trying to find other for other DLC’s, but can’t manage to find any or this one.