Carcols.meta does not work

I’m trying to change the colors of the game cards, in normal GTA V (History Mode) this works very well! But moving to FiveM looks broken. Does anyone know how to help me in what is missing, or doing wrong?

CARCOLS.META

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
	<VehiclePlates>
	 <Textures>
      <Item>
        <TextureSetName>Standard White</TextureSetName>
        <DiffuseMapName>plate01</DiffuseMapName>
        <NormalMapName>plate01_n</NormalMapName>
        <FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
        <FontColor value="0xFF080808"/>
        <FontOutlineColor value="0x00FFFFFF"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
      </Item>
      <Item>
        <TextureSetName>Yellow Plate</TextureSetName>
        <DiffuseMapName>plate02</DiffuseMapName>
        <NormalMapName>plate02_n</NormalMapName>
        <FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
        <FontColor value="0xFF8A0B00"/>
        <FontOutlineColor value="0x00FFFFFF"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
      </Item>
      <Item>
        <TextureSetName>Blue Plate</TextureSetName>
        <DiffuseMapName>plate03</DiffuseMapName>
        <NormalMapName>plate03_n</NormalMapName>
        <FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
        <FontColor value="0xFF47783C"/>
        <FontOutlineColor value="0x00FFFFFF"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
      </Item>
      <Item>
        <TextureSetName>White Plate 2</TextureSetName>
        <DiffuseMapName>plate04</DiffuseMapName>
        <NormalMapName>plate04_n</NormalMapName>
        <FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
        <FontColor value="0xFF221918"/>
        <FontOutlineColor value="0xFFFF0000"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.10000000" y="0.50000000"/>
      </Item>
      <Item>
        <TextureSetName>Police guv plate</TextureSetName>
        <DiffuseMapName>plate05</DiffuseMapName>
        <NormalMapName>plate05_n</NormalMapName>
        <FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
        <FontColor value="0xFF0055C4"/>
        <FontOutlineColor value="0x00FFFFFF"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
      </Item>
      <Item>
        <TextureSetName>yankton plate</TextureSetName>
        <DiffuseMapName>yankton_plate</DiffuseMapName>
        <NormalMapName>yankton_plate_n</NormalMapName>
        <FontExtents x="0.08000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="7.00000000" y="1.00000000"/>
        <FontColor value="0xFF000000"/>
        <FontOutlineColor value="0xFF2BFF05"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
      </Item>
	 </Textures>
     <DefaultTexureIndex value="4"/>
     <NumericOffset value="0"/>
     <AlphabeticOffset value="10"/>
     <SpaceOffset value="63"/>
     <RandomCharOffset value="36"/>
     <NumRandomChar value="4"/>
	</VehiclePlates>
</CVehicleModelInfoVarGlobal>

This isn’t my area of expertise, but unless you show an error or what happens, ie a screenshot - just looking at the xml/.meta noone can provide you with a solution. So screenshot what it looks like or an error that may spit out.

This is the problem, there is no error, the file loads normally, but there is no change on the license plates.

Okay so according to the code, the user is trying to have license plates in FiveM spawn with 7 characters, instead of the default 8 characters. If he showed you a screenshot, it would just be the normal ingame license plates with 8 characters. Anyways, I can post a picture so you can better visualize the problem, because I am also experiencing the same issue:

I am attempting to use Lundy’s Carcols & License Plates mod. In there, he has the SA Exempt plate replaced with a Blue 1970s CA Exempt plate with Yellow lettering.

image

To achieve this, he provides a carcols.ymt file, with this code (I removed all the other plates):

<VehiclePlates>
    <Textures>
      <Item>
        <TextureSetName>Police guv plate</TextureSetName>
        <DiffuseMapName>plate05</DiffuseMapName>
        <NormalMapName>plate05_n</NormalMapName>
        <FontExtents x="0.28000000" y="0.35500000" z="0.92000000" w="0.81600000"/>
        <MaxLettersOnPlate x="6.00000000" y="1.00000000"/>
        <FontColor value="0xFFBD7121"/>
        <FontOutlineColor value="0x00FFFFFF"/>
        <IsFontOutlineEnabled value="false"/>
        <FontOutlineMinMaxDepth x="0.47500000" y="0.50000000"/>
      </Item>
    </Textures>
    <DefaultTexureIndex value="4"/>
    <NumericOffset value="0"/>
    <AlphabeticOffset value="10"/>
    <SpaceOffset value="63"/>
    <RandomCharOffset value="36"/>
    <NumRandomChar value="4"/>
  </VehiclePlates>

As you can see, the max letters on plate is set to 6, and the color code is set to yellow. However, this does not show up correctly in my game. I can get the texture of the plate to show, but not the 6-letter adjustment or the color adjustment:

According to this thread on GTA5-Mods, editing the MaxLettersOnPlate tag does nothing. Everything else in my carcols.meta file works normally, and other parts in the tag. I’ve even tested it out by giving the plate a new name “70sguvplate” and set some vehicles in carvariations.meta to spawn with “70sguvplate.” They’ll spawn with the plate, but again, the 8 characters still show up, and the font still being blue.

legit same… you’d think streaming carcols like a normal car would work.

has anyone found a solution for this? I’m trying to change positions of plate’s text in carcols.meta, but nothing happens with plate in-game, text remains on it’s default position.