Car Bomb [ESX/QBCORE/QBOX]

drag_rope_miniatura (1)

:rocket: Key Features :sparkles:

:boom: Vehicle Bomb System – Plant a realistic bomb prop on vehicles with a quick item use. :bomb:
:male_detective: Bomb Detector – Scan for bombs using a handheld device, with beeps and map blips for epic detection! :round_pushpin::loud_sound:
:scissors: Defusal Action – Defuse bombs with a tense timer or C4 mini-game, keeping players on edge! :stopwatch::video_game:
:speaker: Beeping Bombs – Configurable beeping sounds to crank up the suspense! :mega:
:package: Inventory Options – Choose to remove or return bomb/defuser items, with defused bomb support! :wrench:
:computer: Webhook Integration – Log every explosion with Discord webhooks for server monitoring! :satellite:
:gear: Highly Customizable – Tweak frameworks (ESX/QBCore/QBox), distances, timers, blips, and more via config.lua. :hammer_and_wrench:
:computer: Extremely Optimized – Runs at 0.00ms resmon when idle, ensuring maximum performance! :rocket:

PREVIEW

YouTube Video

BUY

Tebex

DISCORD

Discord

Config.lua

Here is an example of the configuration options available in config.lua for full customization of the DragRope script.

-- Bomb Prop Config
Config.BombProp = 'prop_bomb_01' -- Prop held in player's right hand
Config.PlacementDistance = 2.0 -- Max distance to vehicle for bomb placement
Config.PlacementDuration = 2000 -- 2 seconds for animation
Config.RemoveItem = false -- Whether to remove the car_bomb item from inventory when bomb is placed
Config.UseC4GameForPlacement = true -- Require C4 game to place the bomb

-- Bomb Detector Config
Config.DetectorDistance = 20.0 -- Max distance to detect a bomb (meters)
Config.ShowDetectorBlip = true -- Whether to show blip on map for detected vehicles
Config.DetectorBlipDuration = 30000 -- Duration for blip to stay on map (ms)
Config.DetectorProp = 'w_am_digiscanner' -- Prop for bomb detector
Config.DetectorBlipSprite = 486 -- Blip sprite for detected vehicle
Config.DetectorBlipColor = 1 -- Blip color (red)
Config.DetectorBlipScale = 0.8 -- Blip scale
Config.DetectorMaxBeepInterval = 1000 -- Max interval between beeps (ms, at max distance)
Config.DetectorMinBeepInterval = 200 -- Min interval between beeps (ms, at close distance)
Config.DetectorFacingAngle = 30.0 -- Max angle (degrees) between camera and vehicle for detection
Config.DetectorBeepRange = 3.0 -- Range (meters) for other players to hear detector beeping

-- Bomb Defuser Config
Config.DefuserDistance = 3.0 -- Max distance to defuse a bomb (meters)
Config.DefuserDuration = 5000 -- Duration of defusing animation (ms)
Config.RemoveDefuserItem = false -- Whether to remove bomb_defuser item after use
Config.UseC4GameForDefusal = true -- Require C4 game to defuse the bomb

-- Bomb Return Config
Config.GiveBackBomb = true -- Whether to return the bomb item after defusal
Config.ReturnDefusedBomb = false -- If true, return 'defused_bomb'; if false, return 'car_bomb'

-- Bomb Beep Config
Config.BombBeepEnabled = true -- Whether the bomb emits a beeping sound

-- Webhook Config
Config.WebhookEnabled = true -- Enable/disable Discord webhook for bomb detonation
SCREENSHOTS



Code is accessible Config.lua
Subscription-based No
Lines (approximately) 1500
Requirements ESX/QBCORE/QBOX
Support Yes
1 Like

Looks great, can the sound for beeping be removed if we wanted to?

1 Like

Thanks! Yes, in the config you can remove the beep sound if you want! Just put Config.BeepSoundEnabled = false

1 Like

I like this kind of thinking, not just plant a bomb but also give them the oppurtunity to trace it.
Great work!

1 Like

Thanks for your reply! Yes, I tried not to just add the bomb, but also include the phone, defuser, and detector to make it more complete.