Can't spawn peds?

im trying to spawn peds in the stores with script that should be working

my client.lua code

Citizen.CreateThread(function()
--load into memory
    local Hash = GetHashKey( "mp_m_shopkeep_01" )
	    if not HasModelLoaded( Hash ) then
			RequestModel( Hash )
		Wait(20)
	end
--spawning npcs
	local Ped =  CreatePed(4, Hash, -1485.89,  -377.61, 40.1643, 0.0, true, true)
       SetBlockingOfNonTemporaryEvents(ped, true)
       SetPedCombatAttributes(ped, 46, true)
       SetPedFleeAttributes(ped, 0, 0)
       end

any help to why its not working?

1 Like

Have you find an explication ?

  local hash = GetHashKey( "mp_m_shopkeep_01" )
  while not HasModelLoaded( hash ) do
    RequestModel( hash )
    Wait(20)
  end
  local pos =  GetEntityCoords(GetPlayerPed(-1))
  local ped =  CreatePed(4, hash, pos.x, pos.y, pos.z+1, 0.0, true, true)
  SetBlockingOfNonTemporaryEvents(ped, true)
  SetPedCombatAttributes(ped, 46, true)
  SetPedFleeAttributes(ped, 0, 0)

The lua interpreter is case sensitive.

local dog = "Benjamin"
local Dog = "Samba"
local DOG = "Bernie"
print ("The dogs are named " .. dog .. ", " .. Dog .. ", and " .. DOG)

https://en.wikibooks.org/wiki/Lua_Programming/case_sensitivity

@Favkis_Nexerade

Hello I’m looking for a mod or code to spawnear peds to be able to put them on the map and be able to make clips like in the player mode

Ok, now I’m not able to spawn peds too. Looks like R* broke something in last update.

UPD: Nevermind, my problem is most likely related to R* voodoo networking, not to spawning itself.