Can't join server on FxDK

I’ve just created a project, but when I try to join the server, I get this in client console:

citizen-scripting-core
Creating script environments for hardcap
citizen-scripting-core
Creating script environments for mapmanager
citizen-scripting-core
Still executing script initialization routines...
citizen-scripting-core
Creating script environments for playernames
citizen-scripting-core
Creating script environments for spawnmanager
citizen-scripting-core
Still executing script initialization routines...
onesync
Dropping duplicate player for netID 1 (slotID 128).   <------------ I think this is the problem
voip-mumble
Returning device Altoparlanti (Realtek High Definition Audio) for GUID {93880485-A02D-4B4A-A93E-7D809CCE0220}
script:monitor:nui
NUI: page loaded, events set. (@monitor/scripts/warn.html:188)

And this in server console:

Started resource sessionmanager
Creating script environments for monitor
Started resource monitor
Creating script environments for sdk-game
Started resource sdk-game
Creating script environments for baseevents
Started resource baseevents
Started resource basic-gamemode
Creating script environments for yarn
Started resource yarn
Creating script environments for webpack
Started resource webpack
Running build tasks on resource chat - it'll restart once completed.
^3Couldn't start resource chat.^7
Started resource fivem-map-skater
Creating script environments for hardcap
Started resource hardcap
Creating script environments for mapmanager
Started resource mapmanager
Creating script environments for playernames
Started resource playernames
Started resource spawnmanager
script:hardcap
Connecting: sig.action
citizen-server-impl
sync thread hitch warning: timer interval of 121 milliseconds
citizen-server-impl
server thread hitch warning: timer interval of 165 milliseconds
citizen-server-impl
sync thread hitch warning: timer interval of 104 milliseconds

The screen is black in “Awaiting scripts”.

3 Likes

Did you ever find out what the problem was? Im having that exact problem right now?!

The issue is a client site problem where the onClientMapStart is not called even though the map is fully loaded and mapmanager is started. i fixed it by manually spawning the player once everything is loaded.