Can't hear players speaking with custom Audio Occlusion

I’ve created custom Audio Occlusions for one of my MLO’s, with about 7 “Rooms” setup each with their own portals from room#-Room1.

The occlusions work fine for blocking out general sound from other players talking from a distance away and vehicles park underground in the garage. which was the desired effect. However, when players are in the same room that has the occlusions setup to block noise out, it ends up blocking the player speaking to eachother, being extremely muffled and quiet, to just not hearing a thing at all.

We use native audio on our server for our proximity chat.

Here’s a more visual image of what my room setup looks like, all collision roomID’s are set to what they should be.

Here’s how my rooms and portals are setup, they seem to be all correct and no issues occur props disappearing etc.

I’m not entirely sure if it’s an issue related to the MLO setup, our native audio, or possibly with the Generated Audio Occlusions, I’ve used the: GitHub - pedr0fontoura/gtav-audio-occlusion: 🔧 Audio occlusion generation tool for GTA V custom interiors tool to create my occlusions, it’s my first time using the tool, and there isn’t to much on it apart from nikez documentation.


If anyone has any possible ideas for troubleshooting this it would be greatly appreciated, as I’ve been stumped on this for a few days.