I’m trying to change the CHandlingData but it is not working for some fields. It is changing the handling value BUT in game it is not changing anything, the vehicle still keeps RWD
Set fDriveBiasFront = 1.0 means FWD
Set fDriveBiasFront = 0.5 means AWD
Set fDriveBiasFront = 0.0 means RWD
The code:
print(“========”)
print(GetVehicleHandlingFloat(GetVehiclePedIsIn(PlayerPedId()), “CHandlingData”, “fDriveBiasFront”))
SetVehicleHandlingFloat(GetVehiclePedIsIn(PlayerPedId()), “CHandlingData”, “fDriveBiasFront”, 0.5000000)
print(GetVehicleHandlingFloat(GetVehiclePedIsIn(PlayerPedId()), “CHandlingData”, “fDriveBiasFront”))
The console:
The value changed from 0.0 to 0.5 but vehicle keep spinning only the rear wheels.
This one does not worked too:
SetVehicleHandlingFloat(GetVehiclePedIsIn(PlayerPedId()), “CHandlingData”, “fInitialDriveForce”, 0.900001)
Console:
But the car keep slow as hell
Some fields works fine like:
SetVehicleHandlingFloat(GetVehiclePedIsIn(PlayerPedId()), “CHandlingData”, “fSteeringLock”, 360.500001)
(i’ve tried fSuspensionRaise and worked too)
Tested on vehicle ORACLE
On some ramdom vehicles the fDriveBiasFront worked like the addon 20blazer2
What i’m doing wrong?