Then help fix it? Report it? PR it? What ‘static pops’? How would ‘static pops’ come from a protocol?
Also, ‘using the filters’? How are ‘the’ filters ‘unusable’?
Why are you assuming, like many others, that such is an unchangeable wall, and responding to that by rolling a weird custom solution founded in its entirety in a hack, which you then don’t share either, leaving everyone else with whatever issues you perceived and failed to report?
It’s easier to fix whatever issues had there, than to constantly monitor the 50th refactor Google does in Chromium especially once custom patches start being more elaborate, and much more rewarding as anyone can use a built-in solution and not just a few people who want to ‘write a custom WebRTC hack’.
Cool! I can’t. I don’t even have any other player to test voice bits with and have to resort to an ambient stream recorded using local audio loopback on a second client.
Other than that, I’ve not even noticed any reports about any such breakage, generally people are reporting things are ‘amazing’ and ‘working fine’ and whatnot, but as usual this seems to differ wildly across individuals: the same goes for replication/‘sync’ bugs where some people have none and others get blatant issues with 10% of the player count that others are fine with.
(yet another thing I can’t test, anyway, since I don’t run a server, don’t have access to a server, nor have access to players to play on a server)
No, I don’t know of any conclusive reports about ‘static pops’, and ‘completely unusable when it comes to using the filters’ is not a report at all but just a baseless complaint, since filters have been shown to be usable fine?