Can you create a loading screen in redm?

Hi, I wonder if you can create a loading screen in redm.

I tried with my FiveM loading screen and changed the fxmanifest but it doesn’t work ! It doesn’t show the loading screen. It is the same as the basic one.

fx_version 'adamant'
game 'rdr3'
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

files {
    'music/music.mp3',
    'style.css',
    'index.html'
}

loadscreen 'index.html'

Do I need to add extra stuff so the loading screen can work ?

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Did you ever get a response or figure this out?

Ive seen someone do it before, so its definitely possible but unfortunately I dont know how to

It is possible we have one running on our drained server (Drained by Crimson Creek). MK (the developer) is still tweaking it, so it’s not ready to be shared yet. Basically, you have to create your own NUI resource.

Any more progress on this

look here: GitHub - BryceCanyonCounty/bcc-loadscreen-helper: A Crucial helper script for bcc-loadscreen

and here: GitHub - BryceCanyonCounty/bcc-loadscreen: A Replacement for the standard RedM Server Loading screen

Bcc loadscreen is cool and was very useful back in time allowing to have loading screen when it wasn’t officially supported by RedM, but recently RedM got an update allowing to have same loading screens, as it has FiveM. You can use for instance example-loadscreen by CFX, just change fxmanifest.lua to supported one by RedM:

-- fxmanifest.lua
game 'rdr3'
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'

You also can use GitHub - Rexshack-RedM/rsg-loading