Considering CFX/FiveM are owned by Rockstar now (as far as I understood the watermark was there to differentiate) can we please get rid of the annoying corner watermark?
All four corners of player screens are occupied by the watermark, while minor it actually ends up making a large portion of the screen unusable.
All four corners are occupied because as far as I know it occasionally shows up in different corners. Unless this was changed and I never consciously registered it only on the right two corners.
Image for example, of it appearing in the top right, I know it appears in the bottom right as well.
Itâs not just a watermark, it contains the game build number and the used update channel. It also indicates whether OneSync is enabled or not (imo, it should be tweaked a bit, as the meta has changed, and the majority of servers are now using OneSync). All of this is helping us, developers, to scope out potential issues without contacting anyone and asking for logs or additional info in the initial step of analysis.
In that case, wouldnât it just be better to use a single emoji (representing each build) or a shorter version number?
Iâve been on FiveM for close to three years now and have never had any developer ask me for what the version/build number is in the top right, or heard of any players being asked to report them.
This isnât a major catastrophic world-ending thing, but even with this explanation it seems like just having:
Iâve seen many games, especially in the Indie genre make use of such systems. So if a user reports an issue using screenshots or video capture, the developers can immediately see on which version the problem occurs.
But most games either feature an option to turn this off completely or there are mods out there to do so. And if itâs turned off, devs can still ask them to enable it to help them.
Since I donât really play a lot and only develop I also donât really see it and I really donât care that much. But as a player I personally hate âoverloadedâ HUDs. Everything that can be disabled, should be disabled (with the ability to customize to your own liking).
This is something I personally do not agree with.
The original idea behind safe areas was to keep certain elements (like the HUD) off the corners because âback in the old daysâ CRT monitors used to be slightly curved at the edges which prevented the corners from being used properly. Developers introduced the safe zone feature so people can tweak those elements to be fully visible.
This however has not been the case for like 10-15 years or only for an absolute miniscule percentage of players.
Iâve been using a safe zone of 0 (everything right at the edges) since forever which means that the watermark is exactly where it shouldnât be if I wanted to use the right side corners (which I usually donât, as I prefer important elements on the left anyways).
And yes, I do understand that this can be used for (ultra) widescreen monitors as well, but then it would need two settings, horizontal and vertical safe zone, which donât exist in 99% of games that make use of safe zones. And especially since GTA already âcentersâ HUD elements on ultra widescreens, this isnât even properly necessary.
Also, one question: How often do you actually use it to debug?
And after proor reading I just realized that this sounds more like a rant at this point. Itâs not meant as such
Having some sort of build identifier (sometimes even combined with a unique player/match identifier) isnât that rare in MP titles (see CoD for example). However, in most titles, I saw this kind of thing implemented, the placing and displaying of such thing was way more subtle than it currently is in FiveM/RedM. Maybe an option would be to include the current client- and game-build identifier, but without the colorful emoji and way smaller/more subtle with a fixed position in the bottom-left or right.
For example: 7310/3095 (maybe even adding the current server build)