Can someone help me make my car go faster? :D

Hi im runnin an server and i have police cars, i want to make them go to like 300 km/h or something like that but i dont know what to write in the handling.meta Can someone help please?

fbi

  <fMass value="2550.000000" />

  <fInitialDragCoeff value="1.590000" />

  <fDownforceModifier value="1.950000" />

  <fPercentSubmerged value="84.000000" />

  <vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />

  <vecInertiaMultiplier x="2.000000" y="1.600000" z="1.700000" />

  <fDriveBiasFront value="0.300000" />

  <nInitialDriveGears value="6" />

  <fInitialDriveForce value="0.510000" />

  <fDriveInertia value="0.950000" />

  <fClutchChangeRateScaleUpShift value="8.500000" />

  <fClutchChangeRateScaleDownShift value="8.000000" />

  <fInitialDriveMaxFlatVel value="380.000000" />

  <fBrakeForce value="2.100000" />
  <fBrakeBiasFront value="0.650000" />

  <fHandBrakeForce value="0.700000" />
  <fSteeringLock value="50.000000" />
  <fTractionCurveMax value="3.680000" />
  <fTractionCurveMin value="3.550000" />
  <fTractionCurveLateral value="42.500000" />
  <fTractionSpringDeltaMax value="1.150000" />
  <fLowSpeedTractionLossMult value="2.300000" />
  <fCamberStiffnesss value="0.000000" />
  <fTractionBiasFront value="0.985000" />
  <fTractionLossMult value="2.000000" />
  <fSuspensionForce value="2.950000" />
  <fSuspensionCompDamp value="1.560000" />
  <fSuspensionReboundDamp value="3.200000" />
  <fSuspensionUpperLimit value="0.060000" />
  <fSuspensionLowerLimit value="-0.610000" />
  <fSuspensionRaise value="0.000000" />
  <fSuspensionBiasFront value="0.620000" />
  <fAntiRollBarForce value="0.000000" />
  <fAntiRollBarBiasFront value="0.700000" />
  <fRollCentreHeightFront value="0.816000" />
  <fRollCentreHeightRear value="0.714000" />
  <fCollisionDamageMult value="0.700000" />
  <fWeaponDamageMult value="0.700000" />
  <fDeformationDamageMult value="0.900000" />
  <fEngineDamageMult value="2.500000" />
  <fPetrolTankVolume value="65.000000" />
  <fOilVolume value="5.000000" />
  <fSeatOffsetDistX value="0.000000" />
  <fSeatOffsetDistY value="-0.150000" />
  <fSeatOffsetDistZ value="0.050000" />
  <nMonetaryValue value="300000" />
  <strModelFlags>440010</strModelFlags>
  <strHandlingFlags>00820102</strHandlingFlags>
  <strDamageFlags>0</strDamageFlags>
  <AIHandling>SPORTS_CAR</AIHandling>
  <SubHandlingData>        
    <Item type="CCarHandlingData">
      <fBackEndPopUpCarImpulseMult value="0.100000" />
      <fBackEndPopUpBuildingImpulseMult value="0.030000" />
      <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
1 Like

Can someone please send it below here :smiley:

1 Like

Let me explain the relevant fields for making the car faster:

fInitialDragCoeff

How much drag the car has, lowering the value will make the top speed of the car higher (less resistance).

fDownforceModifier

I haven’t use this one much, but common sense would suggest that too much downforce could lead to lower top speeds… but then again, the handling.meta works in mysterious ways.

fInitialDriveForce

How faster the car accelerates, this can be increased to reach a top-speed faster.

fClutchChangeRateScaleUpShift
fClutchChangeRateScaleDownShift

Higher values are usually better, this represents how long it takes to go from one gear to another.

fInitialDriveMaxFlatVel

The theoretical speed the car can reach (excl. drag calculations). Higher means the engine has more umpf and capable of reaching higher top speeds (multiply by 0.8 to get the speed in mph and 1.32 to get in kph).

fTractionCurveMax
fTractionCurveMin

Represents how much traction the car has, higher traction means better acceleration and cornering.


From what I can see, I’d say this handling should be capable of reaching 300+, unless fTractionLossMult is going to ruin the traction :slight_smile:

3 Likes

Thanks man :smiley: im really glad you take your time helping people :smiley:

3 Likes