Hey guys,
so I just found out that player.Handle on serverside is different from player.Handle on clientside. I do not know if this is supposed to be like that but it makes no sense to me.
Server side:
player.Handle starts from 1, when reconnected, it’s 2, it never(probably) goes back older values
Client side:
player.Handle starts from 0, when reconnected, it’s again 0, another player would be 1. If the first player reconnects, his player.Handle is 0 again.
Either this, or my code is completely wrong. You can test this if you wish, but I’ve literally spent so much time testing and it makes me lose my mind