๐ŸšŒ Bus Transit - Transporting system [ESX/QB]

:bus: wt_busstop - Bus Transit system!

A simple way to transport people from a place to another.

Update 1.01 released!

Made markers customizable (colors, size, id)

Features

  • Easy setup
  • Very customizable
  • Well optimized!

Preview

Streamable

Purchase

Price: 3.99โ‚ฌ (+ tax)
Click here to buy!

Requierements

This resource is strictly made for ESX and QB-CORE only!

QB-CORE

  • qb-menu
  • qb-core (obviously)

ESX

  • es_extended (obviously)
Code is accessible NO
Subscription-based NO (you pay only one time!)
Lines (approximately) Around 350
Requirements ESX or QB-CORE
Support Yes

Take a look at my other resources!

:fire: > wt_adminpopups - Admin Popups
:paintbrush: > wt_grafitti - Grafitti System!

2 Likes

Fantastic job, we need more scripts like this!

1 Like

This is free and works well for qbcore
BusDriverMike - AI Bus Transportation System - FiveM Resource Development & Modding / Releases - Cfx.re Community

1 Like

My script is very different of the one that you have sent. I donโ€™t get why you are sending this as a free alternative

Update the name to Bus stop fast travel . because thatโ€™s what your charging $4 for.,

I posted an old retro bus script above that actually uses a bus vehicle to hopefully inspire you to providee more then something basic for money. no shade. I know someone will appreciate it tho.

2 Likes

yet another great job <3

1 Like

The config does not allow you to change markers, or use target? This needs to be added, because this is not

  • Very customizable

As stated in the original listing, there is only a config for the vec3 and name of the stop. You cannot remove the blip, change the blip scale, or anythingโ€ฆ everything else is escrowed, but I guess the thought was people wonโ€™t raise hell for $4.

1 Like

Hello can you make it ox_target possibly :slight_smile: its awesome

Hey yes sure! weโ€™re open for any suggestions, join our discord let us know what are things you want to see in this or any other scripts

heads up if you are using codem-multicharacter
this script causes player appearances to be default when in character selection