Some helmets on my server act as “bullet proof” that reduce the damage that is inflicted on the player when they are shot in the head, for example an ap pistol will 1 shot ( 200 hp 100 armour) someone when they are shot in the head with no helmet but someone wearing a certain helmet will take 3-4 headshots to die.
Is this something I need to look at in my weapon meta files or is this a clothing issue?
Weapon modifier, while somewhat good example, can and will lead to some interesting stuff happening with damage sync. By overriding I meant server-side, not client-side. Can be done with playing with damage event on server, I’ve seen servers doing it and with some workarounds it worked well