BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]


BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]

This script allows players to dig and rob graves on the map, all with nice animation and simple configuration in many ways.

Features:

  • The script is based on objects/props, so it works anywhere on the map if the gravestone object/prop is added to the config (Check Config Example Bellow).
  • There is pre-configured 47 objects/props for robbing, but if you don’t want one or if one is missing, you can add it (Check Config Example Bellow).
  • Dig and Rob Graves by pressing keybinds; after pressing the keybinds, the player will start digging the grave.
  • After robbing a grave, we will get configured goods; it all depends on the drop chance of the items (Check Config Example Bellow).
  • Robbed Grave cannot be robbed again by any player; it will have a configured cooldown (Check Config Example Bellow).
  • Every grave has its own cooldown to be robbed again (Check Config Example Bellow).
  • You can set an individual cooldown for the player before digging the next grave (Check Config Example Bellow).
  • You can optionally set a 3D text to appear on the gravestone after it has been dug up by the player, this can be also disabled ofc ( → 3D Text Preview ← ).
  • The text is displayed for the entire duration of the cooldown of the dug gravestone, this can be also disabled ofc ( → 3D Text Preview ← ).
  • After robbing an Grave, sheriffs can be notified + they will get radius where the robbery was/is on map (Check Video & Config Example Bellow).
  • And More (Check Video & Config Example Bellow).

Other:

  • Ability to set up Discord Logs.
  • We can optionally use syn_society for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).
  • We can optionally use brew_society for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).
  • We can optionally use outsider_policeman for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).
  • We can optionally use vorp_police for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).
  • We can optionally use the default RSG Framework Duty for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).
  • And More (heck Video & Config Example Bellow).

Config Example:
→ EXAMPLE CONFIG HERE ←


Dependencies:
VORPCORE or RSGCore or REDEMRP

Optional Dependencies:
syn_society
brew_society
outsider_policeman
vorp_police


[FiveM Asset Escrow System]
Script is protected using Cfx’s Asset Escrow system, you only have access to configuration files.


Code accessible No
Subscription based No
Lines (approximately) ~1300
Requirements Stated above in Dependencies
Support Yes

Some Screenshots Previews
IMG PREVIEW 1 :point_left:
IMG PREVIEW 2 :point_left:
IMG PREVIEW 3 :point_left:
IMG PREVIEW 4 :point_left:


Video Preview
LINK :point_left:


:shopping_cart: Buy This Script on Tebex


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BulgaR RedM Scripts


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UPDATE 15.01.2026

UPDATE 29.01.2026

Added new config options:

  • “Config.RobberyOnlyInHours” – If “true” the robbery will be only allowed between Config.RobberyHours in game time
  • “Config.RobberyHours = { open = 21, closed = 6 }” – Configuration for Config.RobberyOnlyInHours

UPDATE 02.02.2026

  • Minor script optimization
  • The entire drop system has been rebuilt so that the drop chance of a given item has a real impact
  • Added min/max drop per item option

Configuration changes can be viewed here:
GitHub Config Example

⁨⁨⁨⁨Please replace all files to apply the changes!⁩⁩⁩⁩

UPDATE 18.02.2026

  • Added the option to exclude an area from being robbed even if there is a gravestone on it.

New config setting preview: