[BUG] Character Deformation with Custom Height During Wild Horse State

Hello,

I’ve encountered a specific issue in RedM related to character height and horse animations.

Issue Description:
When my character has a custom height (different from the default 1.0 scale), the character model gets deformed during the “wild” horse state animation. This only happens when:

  • The character has a non-standard height
  • The horse enters the “wild/agitated” state
  • The default animation plays

Steps to Reproduce:

  1. Create a character with a custom height (using SetPedScale or similar)
  2. Mount a horse
  3. Wait for or trigger the horse’s “wild” state
  4. Observe character deformation during the animation

Technical Details:

  • Using RSG Framework
  • The deformation occurs only during the wild state animation
  • Returns to normal when the horse calms down
  • Only affects characters with non-standard height

Has anyone else encountered this issue or found a solution? Any suggestions would be greatly appreciated.