Hello,
I’ve encountered a specific issue in RedM related to character height and horse animations.
Issue Description:
When my character has a custom height (different from the default 1.0 scale), the character model gets deformed during the “wild” horse state animation. This only happens when:
- The character has a non-standard height
- The horse enters the “wild/agitated” state
- The default animation plays
Steps to Reproduce:
- Create a character with a custom height (using SetPedScale or similar)
- Mount a horse
- Wait for or trigger the horse’s “wild” state
- Observe character deformation during the animation
Technical Details:
- Using RSG Framework
- The deformation occurs only during the wild state animation
- Returns to normal when the horse calms down
- Only affects characters with non-standard height
Has anyone else encountered this issue or found a solution? Any suggestions would be greatly appreciated.