[FREE] [ESX] Brp-fivem-appearance

How to make it that when player joins to server first time to start the customization menu and then save it?

hey guy how did u make after identity to have this as character creation?

bruh he said character creation xdd

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what do you mean by what, like redesign or zap esx_identity or legacy or what?


look at this please how to turn off the old charcreator?

any replacements for skinchanger:loadClothes trigger?

You need to find out his name and delete him from the resources

So trying to figure this out the best i can and this is the only road block i have run into.

Cant find anything to tell me how to replace a function like this for like jailing or job outfit changes.
If anyone know how i would do this for fivem-appearance please let me know.

function GetNaked()
TriggerEvent(ā€˜skinchanger:getSkinā€™, function()
if GetEntityModel(PlayerPedId()) == mp_m_freemode_01 then
TriggerEvent(ā€˜skinchanger:loadSkinā€™, {
sex = 0,
tshirt_1 = 15,
tshirt_2 = 0,
arms = 11,
torso_1 = 26,
torso_2 = 0,
pants_1 = 100,
pants_2 = 2,
shoes_1 = 8,
shoes_2 = 0
ā€“glasses_1 = 0
})
else
TriggerEvent(ā€˜skinchanger:loadSkinā€™, {
sex = 1,
tshirt_1 = 14,
tshirt_2 = 0,
arms = 14,
torso_1 = 251,
torso_2 = 2,
pants_1 = 37,
pants_2 = 4,
shoes_1 = 95,
shoes_2 = 9
ā€“glasses_1 = 5
})
end
end)
end

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Use the export to change the clothes thatā€™s all you need to do!!

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Export didnt work but fixed the issue already

You can use the exports which they work I tested them or you can use gta v natives to apply clothes

Hi. dont working when i press E . Any idea ? No error server and client side. @ZiggyJoJo

1 Like

Also getting this issue.

How do i change job clothes ? For example my taxi job cloak :

function OpenCloakroom()
ESX.UI.Menu.CloseAll()

ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'taxi_cloakroom', {
	title    = _U('cloakroom_menu'),
	align    = 'top-left',
	elements = {
		{label = _U('wear_citizen'), value = 'wear_citizen'},
		{label = _U('wear_work'),    value = 'wear_work'}
}}, function(data, menu)
	if data.current.value == 'wear_citizen' then
		ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
			TriggerEvent('skinchanger:loadSkin', skin)
		end)
	elseif data.current.value == 'wear_work' then
		ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
			if skin.sex == 0 then
				TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
			else
				TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
			end
		end)
	end
end, function(data, menu)
	menu.close()

	CurrentAction     = 'cloakroom'
	CurrentActionMsg  = _U('cloakroom_prompt')
	CurrentActionData = {}
end)

And these are the exports :

ESX.TriggerServerCallback(ā€˜fivem-appearance:getPlayerSkinā€™, function(appearance)
exports[ā€˜fivem-appearanceā€™]:setPlayerAppearance(appearance)
end)

What do i have to replace exactly ? I would appreciate some help on this.
Thank you !

Hi. How can i change nh-keyboard ? iā€™m stuck when i try to save clothes plz :confused: @ZiggyJoJo

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Sure sent in DM

Did you manage to solve this problem?

Nopeā€¦

Any way at all to make it so you can edit hair overlays? Like hair 2 and hair 1? When I change hair it adds a base game overlay on it so if you could add Hair 2 that would be amazing.

its not going to run like that due to you calling on TriggerEvent(ā€˜skinchanger:loadSkinā€™, function(), your not suppose to run skinchanger due to it being built in to the resource already :upside_down_face: