QBCore
Ox Inventory
the script spams send nui message, like it sends the helpnotify over and over again to the NUI from lua, you have to change it to a toggle as example, that does it just once when you enter the radius of the interaction point and when you leave it
but is this each script or possible its something else? its across all scripts, someone said a certain script must be calling lib.hideTextUI() in an endless loop but ive stopped most of my scripts that im able to in game and not able to find which it can be
if its happening across all scripts then its probably not every script broken, usually its just one script messing with the ui for everything
most likely one resource is constantly running lib.hideTextUI() or spamming SendNUIMessage() in a loop, so every other script trying to show ui gets interrupted and starts blinking too
lib.hideTextUI()
notify((Strings.MassDeleteDone):format(count, #listIds), "success")
end
I found it, gonna attempt to rewrite this code now, turns out M-PropV2 was causing it, def gonna let them know
This is exactly the problem, although it seems you’ve found the solution already!
im glad you found it
how can i fix this i have the same issue
go in your tx resources and stop different scripts till you see the ui stop blinking, once the blinking stops you know that the script you just stopped had that line of code i have above which is causing the UI problem