Blinking UI - All scripts

Im having my UI blink across the screen with every script that uses this UI display function, ive checked multiple things but im not sure what can be causing it. Any ideas?

QBCore
Ox Inventory

the script spams send nui message, like it sends the helpnotify over and over again to the NUI from lua, you have to change it to a toggle as example, that does it just once when you enter the radius of the interaction point and when you leave it

but is this each script or possible its something else? its across all scripts, someone said a certain script must be calling lib.hideTextUI() in an endless loop but ive stopped most of my scripts that im able to in game and not able to find which it can be

if its happening across all scripts then its probably not every script broken, usually its just one script messing with the ui for everything

most likely one resource is constantly running lib.hideTextUI() or spamming SendNUIMessage() in a loop, so every other script trying to show ui gets interrupted and starts blinking too


    lib.hideTextUI()
    notify((Strings.MassDeleteDone):format(count, #listIds), "success")
end

I found it, gonna attempt to rewrite this code now, turns out M-PropV2 was causing it, def gonna let them know

This is exactly the problem, although it seems you’ve found the solution already!

im glad you found it

how can i fix this i have the same issue

go in your tx resources and stop different scripts till you see the ui stop blinking, once the blinking stops you know that the script you just stopped had that line of code i have above which is causing the UI problem