Binds on pause menu

Hey, there is a problem with the native RegisterKeyMapping: It’s also triggering the command when a player is inside the pause menu.
This problem makes it harder to use because now we have to register the command from the client-side, and then check if the player is inside the pause menu, and if not - to trigger an event that tells the server someone pressed that bind, instead of just using it server sided.

If it’s not a bug I would like this to be a feature request, to add an argument that blocks the bind on the pause menu.

Thanks for reading