TODO :
• Use 1 Txd instead of seperated
• Better Load on Join instead of Waiting for 20s
Known Bug :
• The game will attempt to reload the texture from vanilla game file ( Find a way to detect the changes and run the AddReplaceTexture again )
Credit : karma_83 for providing all the Textures and LOD Location
Please give credit!!
The game will attempt to reload the texture from GTA Files if we got too far away,
Updated with Proximity Code that will load the Texture OTS ( Experimental )
Improvement needed.
Nice work. Here are few suggestions:
You have hard coded the texture path. That path will not be available on other clients. You can instead pack all the textures in a YTD → stream the YTD → Request YTD and load the textures from it instead of using the hardcoded file paths. Also it would be great if you try to use fxmanifest instead of __resource.lua
Thanks for the suggest
Some server still using older version of FXServer ( not sure why, probably ZH’s fault? )
That’s why I am using __resource for this post, I am using fxmanifest.lua on my server.
I don’t quite get the other clients , you mean other GameBuild ?
yes as long as it end with .mp4
It will stream with a player so you need to figure out a way to play the video without showing the player thingy ( Why not GIF? )
The current problem is that the distance is too far.
The script failed when returning to the starting point.
Will not display pictures.
sorry, my English is not well