While playing BeamNG.Drive I wondered if it would be possible to have the same damage visualizer that they have in FiveM… Then I remembered that I was a FiveM resource developer!
Let’s get straight to the point: It’s not perfect, nor will it ever be perfect.
This is simply due to FiveM limitations on grabbing vehicle damage values, so the visualizer may not work perfectly for some vehicles.
Now for the fun part, screenshots!
Frontal body damage
Door Damage
Engine & tire damage
Since there’s no real way to get physical deformation values, I am having to rely on somewhat hacky methods to get “general” body damage.