
A complete shop and shipment system for buying, ordering, stocking, and delivering items. Built with configurable shops, stock management, shipment orders, and player-run deliveries, making it easy to create anything from local stores to larger supply chains.
Features:
- Configurable shop locations with blips, zones, markers, target support, and access restrictions.
- Full shop management for items, pricing, stock, permissions, and restock settings.
- Custom item setup with categories, images, descriptions, prices, and shop-specific availability.
- Built-in marketplace for browsing and purchasing available shop goods.
- Limited stock system with max stock, purchase limits, out-of-stock handling, and restocking.
- Shipment orders with configurable quantities, pricing, timers, cooldowns, and access rules.
- Ship and boat delivery flow with pickup points, routes, transfers, and drop-off locations.
- Player-run deliveries for restocking shops or receiving configurable rewards.
- Shop maintenance tasks with dirt placement and cleaning interactions.
- Bridge support for popular frameworks, inventories, targets, payments, and UI systems.
Requirements:
- Target System: ox_target, qb-target, or custom
- Inventory System: ox_inventory, qb-inventory, esx_inventory, or custom
- Framework: ESX, QB, QBX, or custom
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Purchase Here — Starting at only 34.99€.
| Code is accessible | No (All exports, e.g. inventory.lua, are open) |
| Subscription-based | No |
| Lines (approximately) | +15000 |
| Requirements | ox_lib |
| Support | Yes |









